FerrariKauly

Czech Republic
79 matches tracked
Last updated:

How does FerrariKauly play?

Rating 1.02 K/R 0.73 ADR 77.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 73%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 8x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 38%, Win rate at 44%, ELO at 1,344
▼ Got worse
K/R −0.06, Rating −0.13, ADR −7.1

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
30 matches · 50% win rate

FerrariKauly loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.74 better than 66%
78.0 better than 48%
1.05 better than 75%
57% of 109 duels better than 85%
37% of 19 situations better than 51%
Dust 213
38% -
0.70 -
72.6 -
1.01-
60% of 42 duels -
31% of 13 situations -
Nuke12
50% -
0.70 -
79.6 -
0.96-
47% of 57 duels -
50% of 10 situations -
Inferno10
30% -
0.72 -
73.0 -
0.99-
68% of 25 duels -
22% of 9 situations -
Ancient8
38% -
0.77 -
89.1 -
1.10-
45% of 20 duels -
25% of 4 situations -
Anubis3
67% -
0.76 -
88.4 -
1.06-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FerrariKauly plays

Across 79 matches FerrariKauly averages K/R 0.73, ADR 77.9 and a rating of 1.02. Biggest strength: Utility hit rate at 42%, better than 90% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 16% of level 6 players. Averages 15.6 kills per match with 38% headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 31 of 79 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. FerrariKauly loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best in match 1 of the day (−13 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −13 ELO. Got weaker: K/R −0.06, Rating −0.13, ADR −7.1. Unchanged in recent months: Headshots at 38%, Win rate at 44%, ELO at 1,344.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.