Ferrari7peek

Uzbekistan
133 matches tracked 21 matches in 30 days
Last updated:

How does Ferrari7peek play?

Rating 1.08 K/R 0.77 ADR 83.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.3
Zeus kills2 in 133 matches
Knife kills 8 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 20x 4K, 2 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +81
= Stayed the same
Headshots at 39%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −6.7, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.75 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
31 matches · 39% win rate
In match 3 of the day +159 ELO
27 matches · 44% win rate

Ferrari7peek loses the most ELO on Mirage: −22 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 63%
0.83 better than 90%
90.6 better than 90%
1.15 better than 87%
63% of 165 duels better than 97%
28% of 29 situations better than 21%
Mirage31
39% better than 14%
0.68 better than 27%
75.3 better than 28%
0.96 better than 33%
44% of 133 duels better than 17%
44% of 16 situations better than 68%
Inferno19
58% better than 70%
0.76 better than 72%
79.7 better than 54%
1.11 better than 80%
49% of 82 duels better than 43%
50% of 12 situations better than 77%
Ancient17
59% better than 78%
0.75 better than 59%
82.9 better than 62%
1.03 better than 60%
59% of 87 duels better than 90%
53% of 15 situations better than 87%
Nuke16
50% better than 38%
0.84 better than 82%
88.5 better than 80%
1.24 better than 90%
44% of 55 duels better than 14%
40% of 10 situations better than 53%
Anubis9
67% -
0.79 -
89.3 -
1.10-
63% of 38 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferrari7peek plays

Across 133 matches Ferrari7peek averages K/R 0.77, ADR 83.6 and a rating of 1.08. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.5 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 60 of 133 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. Ferrari7peek loses the most ELO on Mirage (−22 ELO, win rate 39%). Things go best on Dust 2 (+87 ELO, win rate 54%). Improved over the last three months: ELO +81. Got weaker: K/R −0.10, Rating −0.15, ADR −6.7, Win rate −6 pp. Unchanged in recent months: Headshots at 39%. Last 30 days: 21 matches, win rate 67%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.