Fernando_Mag

Ukraine
On FACEIT since 2021 361 matches tracked 103 matches in 30 days
ELO ▲ 301
3,386
30-day peak: 3,393
Rank EU ▲ 728 places
#1,761
Ukraine #119 in Ukraine
30 days · prev. #2,489 · best #1,431
Last updated:

How does Fernando_Mag play?

Rating 1.11 K/R 0.78 ADR 83.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 361 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

42% of 1v1s won and so right on the average (42%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.7
Knife kills 11 in 361 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 59x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.3, Win rate +12 pp, ELO +70
= Stayed the same
Headshots at 63%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −321 ELO
79 matches · 46% win rate
In match 1 of the day −76 ELO
79 matches · 46% win rate
Between 6:00 and 12:00 −36 ELO, win rate 45%

Fernando_Mag loses the most ELO on Anubis: −321 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Anubis
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient94
61% better than 70%
0.84 better than 83%
89.6 better than 82%
1.19 better than 85%
57% of 498 duels better than 75%
40% of 60 situations better than 54%
Anubis79
46% better than 20%
0.81 better than 75%
85.6 better than 70%
1.14 better than 74%
54% of 428 duels better than 59%
40% of 43 situations better than 53%
Dust 262
50% better than 31%
0.75 better than 45%
78.1 better than 29%
1.05 better than 41%
44% of 281 duels better than 11%
50% of 50 situations better than 78%
Nuke54
61% better than 61%
0.78 better than 54%
84.3 better than 59%
1.10 better than 56%
55% of 266 duels better than 59%
44% of 25 situations better than 61%
Cache34
56% better than 43%
0.73 better than 24%
79.6 better than 25%
1.05 better than 30%
52% of 179 duels better than 32%
29% of 24 situations better than 25%
Mirage26
42% better than 8%
0.67 better than 12%
73.6 better than 11%
0.99 better than 24%
54% of 107 duels better than 58%
55% of 11 situations better than 89%
Inferno12
50% -
0.74 -
81.4 -
1.08-
49% of 55 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fernando_Mag plays

Across 361 matches Fernando_Mag averages K/R 0.78, ADR 83.5 and a rating of 1.11. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 63% headshots. The strongest map is Nuke with a 61% win rate in 54 matches. In 168 of 361 matches the rating was 1.10 or higher (47%), in 99 it was below 0.90. In 313 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. Fernando_Mag loses the most ELO on Anubis (−321 ELO, win rate 46%). Things go best on Cache (+146 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.3, Win rate +12 pp, ELO +70. Unchanged in recent months: Headshots at 63%. Last 30 days: 103 matches, win rate 57%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.