Fernando25

Czech Republic
On FACEIT since 2020 83 matches tracked 14 matches in 30 days
ELO ▼ 18
2,203
30-day peak: 2,229
Rank EU
#134,388
Czech Republic #1,118 in Czech Republic
Last updated:

How does Fernando25 play?

Rating 0.96 (from 62 matches) K/R 0.69 ADR 75.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.3%).

2K rounds 10.0%−3.3 pp · Ø 13.3% better than 1%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 3x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.11, Rating −0.10, ADR −10.0, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
38 matches · 39% win rate
On Dust 2 −54 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 −3 ELO, win rate 34%

Fernando25 loses the most ELO in match 1 of the day: −71 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Inferno
  2. Highest rating in a match: 1.66 · Inferno
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
35% better than 6%
0.63 better than 6%
70.4 better than 6%
0.90 better than 11%
49% of 59 duels better than 37%
37% of 19 situations better than 49%
Inferno17
59% better than 68%
0.78 better than 74%
83.6 better than 63%
1.06-
59% of 49 duels better than 83%
78% of 9 situations better than 98%
Nuke12
42% -
0.70 -
78.6 -
0.94-
46% of 41 duels -
33% of 3 situations -
Ancient10
40% -
0.61 -
67.4 -
0.87-
45% of 47 duels -
80% of 5 situations -
Mirage7
71% -
0.72 -
77.6 -
1.03-
60% of 30 duels -
0% of 1 situations -
Anubis6
50% -
0.77 -
85.8 -
1.04-
63% of 19 duels -
25% of 4 situations -
Cache5
60% -
0.70 -
71.1 -
0.95-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fernando25 plays

Across 83 matches Fernando25 averages K/R 0.69 and ADR 75.6; the rating across the 62 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 28 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Fernando25 loses the most ELO in match 1 of the day (−71 ELO, win rate 39%). Things go best in match 2 of the day (+31 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Got weaker: K/R −0.11, Rating −0.10, ADR −10.0, Win rate −8 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 14 matches, win rate 43%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.