FerhatBalklc

Turkey
On FACEIT since 2019 212 matches tracked 29 matches in 30 days
ELO ▲ 164
2,237
30-day peak: 2,238
Rank EU
#120,950
Turkey #3,171 in Turkey
Last updated:
Next update possible in 32m 0s

How does FerhatBalklc play?

Rating 1.07 (from 191 matches) K/R 0.79 ADR 85.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.0
Knife kills 4 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 1 ace in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, Headshots +5 pp
= Stayed the same
K/R at 0.79, ADR at 85.4
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 38% win rate
On Ancient −23 ELO
24 matches · 58% win rate
On Saturdays −1 ELO, win rate 45%

FerhatBalklc loses the most ELO on Mirage: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.29 · Cache

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
38% better than 10%
0.80 better than 77%
85.3 better than 74%
1.08 better than 69%
51% of 282 duels right on the average
36% of 36 situations better than 44%
Dust 253
62% better than 84%
0.82 better than 82%
91.2 better than 89%
1.13 better than 79%
56% of 325 duels better than 76%
38% of 37 situations right on the average
Anubis28
57% better than 67%
0.78 better than 71%
81.5 better than 55%
1.05 better than 57%
50% of 199 duels better than 43%
50% of 18 situations better than 80%
Ancient24
58% better than 68%
0.77 better than 64%
82.3 better than 53%
1.08 better than 68%
50% of 112 duels better than 43%
44% of 16 situations better than 66%
Inferno21
43% better than 20%
0.76 better than 67%
81.9 better than 54%
1.02 better than 46%
55% of 120 duels better than 69%
40% of 10 situations better than 58%
Cache13
46% -
0.78 -
86.2 -
1.02-
56% of 94 duels -
0% of 5 situations -
Nuke11
64% -
0.72 -
80.8 -
0.90-
54% of 52 duels -
17% of 6 situations -
Overpass3
67% -
0.80 -
78.2 -
1.26-
100% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FerhatBalklc plays

Across 212 matches FerhatBalklc averages K/R 0.79 and ADR 85.4; the rating across the 191 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 85 of 191 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 171 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. FerhatBalklc loses the most ELO on Mirage (−25 ELO, win rate 38%). Things go best on Anubis (+51 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: Rating +0.08, Headshots +5 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 85.4. Last 30 days: 29 matches, win rate 59%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.