Ferchik

Russia
On FACEIT since 2023 158 matches tracked 57 matches in 30 days
ELO ▲ 31
2,277
30-day peak: 2,300
Rank EU
#107,272
Russia #30,605 in Russia
Last updated:
Next update possible in 1h 26m

How does Ferchik play?

Rating 1.00 K/R 0.72 ADR 78.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 8x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp, ELO +417
= Stayed the same
K/R at 0.70, ADR at 77.1, Win rate at 50%
▼ Got worse
Rating −0.06

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
38 matches · 39% win rate
On Thursdays ±0 ELO, win rate 42%

Ferchik loses the most ELO in match 1 of the day: −30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 75%
0.72 better than 39%
78.6 better than 37%
1.02 better than 44%
45% of 176 duels better than 17%
41% of 29 situations better than 60%
Dust 233
39% better than 12%
0.71 better than 33%
77.7 better than 30%
0.99 better than 31%
47% of 125 duels better than 25%
44% of 32 situations better than 69%
Anubis28
46% better than 29%
0.67 better than 14%
75.5 better than 17%
0.91 better than 10%
46% of 128 duels better than 18%
44% of 18 situations better than 68%
Ancient21
52% better than 47%
0.74 better than 45%
79.6 better than 38%
1.01 better than 41%
45% of 94 duels better than 16%
25% of 16 situations better than 19%
Inferno15
73% better than 95%
0.74 better than 42%
79.0 better than 33%
1.03 better than 35%
40% of 58 duels better than 1%
57% of 7 situations better than 90%
Nuke11
45% -
0.78 -
78.4 -
1.05-
64% of 25 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferchik plays

Across 158 matches Ferchik averages K/R 0.72, ADR 78.3 and a rating of 1.00. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 58 of 158 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. Ferchik loses the most ELO in match 1 of the day (−30 ELO, win rate 39%). Things go best in match 3 of the day (+95 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +95 ELO. Improved over the last three months: Headshots +12 pp, ELO +417. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 77.1, Win rate at 50%. Last 30 days: 57 matches, win rate 51%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.