Fents666

Poland
On FACEIT since 2024 136 matches tracked
Last updated:

How does Fents666 play?

Rating 1.05 K/R 0.77 ADR 84.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 24x 4K, 6 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.08, ADR +6.5, ELO +92
= Stayed the same
Win rate at 44%
▼ Got worse
Headshots −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
55 matches · 45% win rate
On Dust 2 −25 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −55 ELO, win rate 38%
On Sundays −49 ELO, win rate 38%

Fents666 loses the most ELO on Mirage: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 30%
0.80 better than 83%
88.5 better than 88%
1.09 better than 77%
54% of 362 duels better than 71%
33% of 18 situations better than 36%
Dust 232
41% better than 21%
0.74 better than 61%
81.6 better than 61%
1.02 better than 56%
41% of 206 duels better than 9%
64% of 14 situations better than 96%
Ancient17
47% better than 33%
0.77 better than 69%
83.6 better than 68%
1.02 right on the average
46% of 101 duels better than 22%
33% of 6 situations better than 38%
Cache11
45% -
0.71 -
81.0 -
0.98-
50% of 68 duels -
40% of 5 situations -
Inferno7
43% -
0.80 -
89.5 -
1.09-
49% of 68 duels -
25% of 4 situations -
Anubis6
67% -
0.81 -
85.1 -
1.23-
50% of 30 duels -
75% of 4 situations -
Nuke6
33% -
0.64 -
69.1 -
0.79-
54% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fents666 plays

Across 136 matches Fents666 averages K/R 0.77, ADR 84.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 17.0 kills per match with 60% headshots. The strongest map is Ancient with a 47% win rate in 17 matches. In 56 of 136 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 77 matches with detailed stats: 24 4Ks and 6 aces. Fents666 loses the most ELO on Mirage (−30 ELO, win rate 45%). Things go best in match 2 of the day (+33 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, +33 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +6.5, ELO +92. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.