Fentanyahu-
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 16% of rounds and so well above the average (10%).
Clutch
Weakness8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average62% headshots and so well above the average (47%).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fentanyahu- loses the most ELO on Ancient: −21 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.83 · Cache
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fentanyahu- plays
Across 62 matches Fentanyahu- averages K/R 0.75, ADR 83.9 and a rating of 1.02. Biggest strength: Headshot rate at 62%, better than 99% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 17.5 kills per match with 62% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 23 of 62 matches the rating was 1.10 or higher (37%), in 25 it was below 0.90. In 62 matches with detailed stats: 19 4Ks and 3 aces. Fentanyahu- loses the most ELO on Ancient (−21 ELO, win rate 54%). Things go best from match 5 of the day (−17 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −17 ELO. Last 30 days: 62 matches, win rate 44%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.