FeniXGun

Germany
41 matches tracked
Last updated:

How does FeniXGun play?

Rating 1.09 K/R 0.76 ADR 83.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 96%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 0x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.1
▼ Got worse
Rating −0.12, Headshots −3 pp, Win rate −17 pp, ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

Soon this shows where FeniXGun loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
67% -
0.88 -
93.6 -
1.26-
46% of 54 duels -
33% of 3 situations -
Anubis8
63% -
0.76 -
83.6 -
1.08-
50% of 32 duels -
17% of 6 situations -
Dust 28
50% -
0.55 -
63.3 -
0.87-
39% of 28 duels -
0% of 1 situations -
Nuke5
40% -
0.88 -
96.8 -
1.18-
52% of 29 duels -
0% of 1 situations -
Ancient4
75% -
0.88 -
85.2 -
1.31-
50% of 16 duels -
67% of 3 situations -
Cache4
25% -
0.72 -
88.7 -
0.99-
67% of 15 duels -
33% of 3 situations -
Inferno3
33% -
0.70 -
76.0 -
0.97-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeniXGun plays

Across 41 matches FeniXGun averages K/R 0.76, ADR 83.5 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 94% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 16.5 kills per match with 58% headshots. In 21 of 41 matches the rating was 1.10 or higher (51%), in 16 it was below 0.90. In 20 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Got weaker: Rating −0.12, Headshots −3 pp, Win rate −17 pp, ELO −111. Unchanged in recent months: K/R at 0.76, ADR at 84.1. Last 30 days: 6 matches, win rate 67%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.