Fendii_
How does Fendii_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (51%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Weakness0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Strength7.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.69). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.84 (at the start 1.02). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 73.9. Last 3 months: 69.1 (at the start 73.9). Well below the average (80.5).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 41% (at the start 40%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 47% (at the start 50%). Well below the average (53%).
Best month: September 2026 with 1,596.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fendii_ loses the most ELO in match 4 of the day: −66 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Highest rating in a match: 1.94 · Dust 2
- Longest win streak: 8 wins in a row · Cache
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fendii_ plays
Across 195 matches Fendii_ averages K/R 0.62 and ADR 69.9; the rating across the 176 rated matches is 0.86. Biggest strength: Utility damage per round at 7.9, better than 98% of level 7 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 7 players. Averages 13.6 kills per match with 40% headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 31 of 176 matches the rating was 1.10 or higher (18%), in 105 it was below 0.90. In 163 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. Fendii_ loses the most ELO in match 4 of the day (−66 ELO, win rate 38%). Things go best on Inferno (+22 ELO, win rate 42%). Match no. 2 of the day goes best: 53% win rate, +22 ELO. Got weaker: K/R −0.08, Rating −0.18, ADR −4.8, Win rate −3 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 59 matches, win rate 46%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.