Fendii_

Sweden
195 matches tracked 59 matches in 30 days
Last updated:

How does Fendii_ play?

Rating 0.86 (from 176 matches) K/R 0.62 ADR 69.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 39%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 2.5
Knife kills 15 in 195 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 8%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 0 aces in 163 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.30 · Ø 0.27 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.08, Rating −0.18, ADR −4.8, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −66 ELO
24 matches · 38% win rate
In match 3 of the day −14 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −10 ELO, win rate 38%
On Saturdays +26 ELO, win rate 41%

Fendii_ loses the most ELO in match 4 of the day: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 57%
0.63 better than 11%
70.5 better than 9%
0.93 better than 26%
40% of 172 duels better than 8%
44% of 34 situations better than 69%
Ancient30
37% better than 9%
0.64 better than 14%
75.1 better than 23%
0.83 better than 6%
48% of 97 duels better than 39%
14% of 21 situations better than 5%
Inferno26
42% better than 23%
0.63 better than 16%
70.2 better than 14%
0.88 better than 15%
37% of 93 duels better than 4%
20% of 10 situations better than 13%
Dust 222
50% better than 45%
0.62 better than 7%
68.2 better than 4%
0.84 better than 4%
44% of 82 duels better than 17%
31% of 13 situations better than 32%
Anubis16
38% better than 13%
0.60 better than 6%
66.2 better than 3%
0.79-
35% of 62 duels better than 2%
50% of 10 situations better than 83%
Cache15
53% -
0.59 -
64.7 -
0.81-
40% of 73 duels -
50% of 4 situations -
Nuke15
47% better than 27%
0.52 better than 1%
62.3 better than 1%
0.69-
32% of 62 duels better than 1%
50% of 4 situations better than 74%
Vertigo8
75% -
0.68 -
76.5 -
0.95-
50% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fendii_ plays

Across 195 matches Fendii_ averages K/R 0.62 and ADR 69.9; the rating across the 176 rated matches is 0.86. Biggest strength: Utility damage per round at 7.9, better than 98% of level 7 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 7 players. Averages 13.6 kills per match with 40% headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 31 of 176 matches the rating was 1.10 or higher (18%), in 105 it was below 0.90. In 163 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. Fendii_ loses the most ELO in match 4 of the day (−66 ELO, win rate 38%). Things go best on Inferno (+22 ELO, win rate 42%). Match no. 2 of the day goes best: 53% win rate, +22 ELO. Got weaker: K/R −0.08, Rating −0.18, ADR −4.8, Win rate −3 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 59 matches, win rate 46%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.