Felipe--

St. Kitts & Nevis
On FACEIT since 2014 201 matches tracked 37 matches in 30 days
Last updated:

How does Felipe-- play?

Rating 1.07 K/R 0.77 ADR 85.1 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 201 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.8
Knife kills 3 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 6 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +8 pp, Win rate +9 pp
= Stayed the same
K/R at 0.77, ADR at 85.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
28 matches · 54% win rate
From match 5 of the day +106 ELO
54 matches · 41% win rate
On Saturdays +25 ELO, win rate 41%

Felipe-- loses the most ELO on Ancient: −1 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.33 · Ancient

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 16%
0.75 right on the average
85.0 better than 69%
1.01 better than 41%
50% of 208 duels better than 42%
35% of 20 situations better than 41%
Anubis39
59% better than 70%
0.83 better than 83%
89.7 better than 85%
1.17 better than 83%
57% of 190 duels better than 77%
59% of 22 situations better than 89%
Dust 237
54% better than 60%
0.72 better than 38%
81.6 better than 52%
1.01 better than 39%
46% of 161 duels better than 23%
60% of 15 situations better than 94%
Ancient28
54% better than 57%
0.82 better than 80%
84.3 better than 63%
1.15 better than 82%
58% of 107 duels better than 80%
70% of 20 situations better than 98%
Inferno25
36% better than 5%
0.74 better than 47%
85.4 better than 65%
1.03 better than 39%
55% of 85 duels better than 57%
43% of 14 situations better than 62%
Cache14
57% -
0.84 -
89.9 -
1.11-
55% of 60 duels -
57% of 7 situations -
Nuke11
27% -
0.77 -
82.4 -
1.07-
53% of 45 duels -
80% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Felipe-- plays

Across 201 matches Felipe-- averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 86 of 201 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 181 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. Felipe-- loses the most ELO on Ancient (−1 ELO, win rate 54%). Things go best on Inferno (+77 ELO, win rate 36%). Match no. 4 of the day goes best: 56% win rate, +47 ELO. Improved over the last three months: Rating +0.05, Headshots +8 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.3. Last 30 days: 37 matches, win rate 51%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.