Felipe--
How does Felipe-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Strength57% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 1.07 (at the start 1.02). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 86.5. Last 3 months: 85.3 (at the start 83.5). Slightly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 42%). Right on the average (50%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 40%). Just below the average (50%).
Best month: October 2026 with 2,379.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 61%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Felipe-- loses the most ELO on Ancient: −1 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Nuke
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.33 · Ancient
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How Felipe-- plays
Across 201 matches Felipe-- averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 86 of 201 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 181 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. Felipe-- loses the most ELO on Ancient (−1 ELO, win rate 54%). Things go best on Inferno (+77 ELO, win rate 36%). Match no. 4 of the day goes best: 56% win rate, +47 ELO. Improved over the last three months: Rating +0.05, Headshots +8 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.3. Last 30 days: 37 matches, win rate 51%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.