Fehu_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average48% headshots and so just above the average (47%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.98 (at the start 0.96). Just below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 78.7. Last 3 months: 75.7 (at the start 73.7). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months unchanged at 48%. Just above the average (47%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 50% (at the start 54%). Slightly above the average (48%).
Best month: October 2026 with 1,589. Last 3 months: 1,536 (at the start 1,369).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 291 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fehu_ loses the most ELO on Nuke: −76 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.84 · Anubis
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 291 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fehu_ plays
Across 291 matches Fehu_ averages K/R 0.69, ADR 75.2 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Vertigo with a 80% win rate in 10 matches. In 94 of 291 matches the rating was 1.10 or higher (32%), in 131 it was below 0.90. In 213 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. Fehu_ loses the most ELO on Nuke (−76 ELO, win rate 46%). Things go best on Cache (+85 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +54 ELO. Improved over the last three months: ELO +167. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.7, Headshots at 48%. Last 30 days: 84 matches, win rate 45%, net ELO +123.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.