Feenees

Switzerland
On FACEIT since 2017 105 matches tracked 38 matches in 30 days
ELO ▲ 34
2,040
30-day peak: 2,096
Rank EU
#216,013
Switzerland #1,864 in Switzerland
Last updated:

How does Feenees play?

Rating 1.15 K/R 0.81 ADR 83.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 4.2
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 21x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Feenees is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 50% win rate

Feenees loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
39% better than 12%
0.78 better than 71%
82.4 better than 61%
1.09 better than 70%
55% of 128 duels better than 70%
50% of 22 situations better than 81%
Mirage26
62% better than 87%
0.81 better than 81%
83.7 better than 66%
1.16 better than 86%
57% of 89 duels better than 81%
50% of 14 situations better than 82%
Anubis17
71% better than 96%
0.89 better than 95%
87.4 better than 83%
1.24 better than 94%
64% of 56 duels better than 98%
35% of 17 situations better than 42%
Ancient14
57% -
0.73 -
79.9 -
1.02-
66% of 41 duels -
38% of 8 situations -
Nuke9
56% -
0.86 -
89.9 -
1.21-
50% of 36 duels -
17% of 6 situations -
Inferno5
60% -
0.76 -
74.4 -
1.17-
31% of 13 duels -
57% of 7 situations -
Cache4
75% -
0.88 -
88.8 -
1.33-
65% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Feenees plays

Across 105 matches Feenees averages K/R 0.81, ADR 83.5 and a rating of 1.15. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 57 of 105 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Feenees loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+63 ELO, win rate 39%). Last 30 days: 38 matches, win rate 53%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.