Feelingtired

Hungary
224 matches tracked 45 matches in 30 days
Last updated:

How does Feelingtired play?

Rating 0.99 K/R 0.70 ADR 77.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.01−0.02 · Ø 1.03 better than 63%
Pistol kills per match 3.0
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 26%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 15%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +13 pp, ELO +344
= Stayed the same
K/R at 0.70, Rating at 0.99, Headshots at 38%
▼ Got worse
ADR −5.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −60 ELO
28 matches · 36% win rate
On Mirage −37 ELO
64 matches · 53% win rate
Between 0:00 and 6:00 +34 ELO, win rate 35%
On Saturdays −51 ELO, win rate 43%

Feelingtired loses the most ELO in match 4 of the day: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Most kills in a match: 49 · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% better than 45%
0.67 better than 25%
75.7 better than 30%
0.97 better than 39%
45% of 260 duels better than 21%
43% of 47 situations better than 63%
Mirage64
53% better than 62%
0.68 better than 29%
73.8 better than 21%
0.94 better than 29%
49% of 220 duels better than 43%
47% of 45 situations better than 76%
Inferno34
65% better than 86%
0.78 better than 82%
82.6 better than 74%
1.08 better than 79%
66% of 104 duels better than 98%
33% of 30 situations better than 40%
Ancient27
37% better than 9%
0.70 better than 39%
77.3 better than 36%
0.98 better than 47%
45% of 95 duels better than 25%
29% of 17 situations better than 28%
Anubis27
41% better than 20%
0.73 better than 60%
80.0 better than 59%
1.01 better than 60%
54% of 104 duels better than 69%
35% of 31 situations better than 45%
Nuke5
40% -
0.83 -
86.9 -
1.16-
75% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Feelingtired plays

Across 224 matches Feelingtired averages K/R 0.70, ADR 77.1 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 7 players. Averages 15.3 kills per match with 38% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 84 of 224 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 183 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Feelingtired loses the most ELO in match 4 of the day (−60 ELO, win rate 36%). Things go best in match 3 of the day (+56 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +56 ELO. Improved over the last three months: Win rate +13 pp, ELO +344. Got weaker: ADR −5.1. Unchanged in recent months: K/R at 0.70, Rating at 0.99, Headshots at 38%. Last 30 days: 45 matches, win rate 51%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.