FeelBadToday

France
On FACEIT since 2021 250 matches tracked 62 matches in 30 days
Last updated:

How does FeelBadToday play?

Rating 1.15 K/R 0.81 ADR 86.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 250 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 44%+33 pp · Ø 11% better than 99%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Knife kills 3 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 42x 4K, 4 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FeelBadToday is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 233 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
74 matches · 51% win rate
On Anubis −60 ELO
49 matches · 57% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Sundays −30 ELO, win rate 46%

FeelBadToday loses the most ELO on Mirage: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 46%
0.77 better than 62%
80.2 better than 45%
1.11 better than 71%
54% of 333 duels better than 66%
40% of 63 situations better than 57%
Dust 273
47% better than 33%
0.81 better than 78%
91.0 better than 88%
1.15 better than 81%
61% of 405 duels better than 91%
36% of 70 situations better than 45%
Anubis49
57% better than 65%
0.80 better than 73%
87.1 better than 77%
1.15 better than 80%
59% of 249 duels better than 84%
31% of 35 situations better than 32%
Nuke31
55% better than 51%
0.91 better than 92%
91.6 better than 85%
1.29 better than 93%
64% of 172 duels better than 96%
33% of 21 situations better than 33%
Inferno10
40% -
0.85 -
92.9 -
1.26-
56% of 55 duels -
25% of 4 situations -
Cache8
50% -
0.77 -
79.6 -
1.09-
50% of 36 duels -
50% of 2 situations -
Ancient5
60% -
0.72 -
83.3 -
0.95-
35% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeelBadToday plays

Across 250 matches FeelBadToday averages K/R 0.81, ADR 86.6 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 144 of 250 matches the rating was 1.10 or higher (58%), in 62 it was below 0.90. In 228 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.40. FeelBadToday loses the most ELO on Mirage (−60 ELO, win rate 51%). Things go best on Nuke (+31 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, −30 ELO. Last 30 days: 62 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.