Fede-Ronaldo

Denmark
On FACEIT since 2018 90 matches tracked 26 matches in 30 days
ELO ▲ 160
2,128
30-day peak: 2,128
Rank EU
#167,213
Denmark #3,967 in Denmark
Last updated:

How does Fede-Ronaldo play?

Rating 0.94 K/R 0.67 ADR 70.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 4 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +130
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 70.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
20 matches · 60% win rate
On Mondays −48 ELO, win rate 45%

Fede-Ronaldo loses the most ELO on Ancient: −54 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 1.63 · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
62% better than 78%
0.67 better than 23%
73.7 better than 18%
0.98 better than 33%
43% of 79 duels better than 9%
54% of 13 situations better than 87%
Ancient20
60% better than 77%
0.63 better than 6%
68.5 better than 3%
0.89 better than 8%
45% of 87 duels better than 16%
27% of 11 situations better than 22%
Mirage18
56% better than 67%
0.66 better than 16%
70.1 better than 7%
0.95 better than 26%
46% of 59 duels better than 22%
46% of 13 situations better than 72%
Dust 211
55% -
0.72 -
78.2 -
0.97-
48% of 54 duels -
13% of 8 situations -
Nuke11
27% -
0.64 -
61.5 -
0.83-
33% of 33 duels -
0% of 3 situations -
Overpass4
25% -
0.70 -
68.5 -
0.98-
53% of 15 duels -
0% of 2 situations -
Vertigo4
50% -
0.65 -
68.8 -
0.93-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fede-Ronaldo plays

Across 90 matches Fede-Ronaldo averages K/R 0.67, ADR 70.6 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 27 of 90 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. Fede-Ronaldo loses the most ELO on Ancient (−54 ELO, win rate 60%). Things go best on Inferno (+76 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −21 ELO. Improved over the last three months: Win rate +9 pp, ELO +130. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 70.2. Last 30 days: 26 matches, win rate 54%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.