Fede-Ronaldo
How does Fede-Ronaldo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness42% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.94 (at the start 0.92). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 76.1. Last 3 months: 70.2 (at the start 71.7). Well below the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 41% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 55% (at the start 46%). Well above the average (49%).
Best month: October 2026 with 2,051. Last 3 months: 2,051 (at the start 1,921).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fede-Ronaldo loses the most ELO on Ancient: −54 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 1.63 · Dust 2
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fede-Ronaldo plays
Across 90 matches Fede-Ronaldo averages K/R 0.67, ADR 70.6 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 27 of 90 matches the rating was 1.10 or higher (30%), in 41 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. Fede-Ronaldo loses the most ELO on Ancient (−54 ELO, win rate 60%). Things go best on Inferno (+76 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −21 ELO. Improved over the last three months: Win rate +9 pp, ELO +130. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 70.2. Last 30 days: 26 matches, win rate 54%, net ELO −77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.