Febrone-

Turkey
On FACEIT since 2026 383 matches tracked 105 matches in 30 days
ELO ▲ 40
2,459
30-day peak: 2,459
Rank EU
#60,610
Turkey #1,403 in Turkey
Last updated:

How does Febrone- play?

Rating 1.03 K/R 0.76 ADR 82.7 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 4 in 383 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 64x 4K, 5 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +174
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 82.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
23 matches · 26% win rate
On Inferno −28 ELO
66 matches · 41% win rate
Between 18:00 and 24:00 −75 ELO, win rate 45%
On Fridays −65 ELO, win rate 23%

Febrone- loses the most ELO on Mirage: −72 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.09 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
65% better than 89%
0.79 better than 71%
85.1 better than 68%
1.10 better than 69%
58% of 784 duels better than 83%
36% of 55 situations better than 45%
Anubis80
44% better than 24%
0.76 better than 56%
84.2 better than 64%
1.02 better than 43%
50% of 535 duels better than 41%
33% of 40 situations better than 37%
Inferno66
41% better than 15%
0.69 better than 23%
77.4 better than 24%
0.94 better than 12%
48% of 391 duels better than 21%
36% of 25 situations better than 46%
Cache40
48% -
0.76 -
82.8 -
1.05-
47% of 195 duels -
8% of 26 situations -
Nuke26
50% better than 36%
0.80 better than 65%
83.3 better than 55%
1.09 better than 60%
46% of 119 duels better than 19%
47% of 15 situations better than 68%
Mirage23
26% better than 1%
0.75 right on the average
83.1 better than 60%
0.98 better than 31%
47% of 129 duels better than 25%
40% of 15 situations better than 57%
Ancient17
29% better than 2%
0.69 better than 23%
80.3 better than 42%
0.87 better than 4%
46% of 114 duels better than 21%
20% of 10 situations better than 11%
Vertigo4
50% -
0.67 -
68.7 -
0.91-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Febrone- plays

Across 383 matches Febrone- averages K/R 0.76, ADR 82.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 65% win rate in 127 matches. In 153 of 383 matches the rating was 1.10 or higher (40%), in 144 it was below 0.90. In 313 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. Febrone- loses the most ELO on Mirage (−72 ELO, win rate 26%). Things go best on Nuke (+70 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate, +4 ELO. Improved over the last three months: Win rate +3 pp, ELO +174. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 82.4. Last 30 days: 105 matches, win rate 52%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.