FearlessLioN

Kazakhstan
On FACEIT since 2015 34 matches tracked 34 matches in 30 days
ELO ▲ 137
2,555
30-day peak: 2,555
Rank EU
#43,630
Kazakhstan #1,496 in Kazakhstan
Last updated:

How does FearlessLioN play?

Rating 1.22 K/R 0.87 ADR 92.6 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 67%+15 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.9
Knife kills 1 in 34 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 7x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Patterns

Soon this shows where FearlessLioN loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 53%
0.92 better than 96%
97.5 better than 96%
1.32 better than 97%
71% of 94 duels better than 99%
27% of 15 situations better than 18%
Ancient8
50% -
0.85 -
90.3 -
1.14-
69% of 51 duels -
20% of 5 situations -
Mirage8
50% -
0.81 -
85.9 -
1.18-
59% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FearlessLioN plays

Across 34 matches FearlessLioN averages K/R 0.87, ADR 92.6 and a rating of 1.22. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 51% headshots. In 22 of 34 matches the rating was 1.10 or higher (65%), in 7 it was below 0.90. In 34 matches with detailed stats: 7 4Ks and 2 aces. Last 30 days: 34 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.