FearCld

Romania
121 matches tracked
Last updated:

How does FearCld play?

Rating 1.17 K/R 0.81 ADR 80.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 121 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.20+0.23 · Ø 0.97 better than 97%
Pistol kills per match 3.1
Knife kills 7 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 98%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 19x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 80.9
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.80). Well above the average (0.71).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
34 matches · 50% win rate
On Mirage −11 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −22 ELO, win rate 38%
On Sundays −58 ELO, win rate 44%

FearCld loses the most ELO on Dust 2: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% right on the average
0.79 better than 83%
78.9 better than 46%
1.14 better than 89%
63% of 157 duels better than 98%
41% of 27 situations better than 60%
Mirage32
50% right on the average
0.85 better than 93%
82.9 better than 65%
1.20 better than 94%
60% of 125 duels better than 93%
52% of 25 situations better than 86%
Ancient23
61% better than 82%
0.77 better than 73%
76.9 better than 32%
1.15 better than 89%
51% of 98 duels better than 53%
20% of 15 situations better than 11%
Inferno15
47% better than 33%
0.88 better than 98%
89.1 better than 90%
1.23 better than 96%
69% of 58 duels better than 99%
29% of 21 situations better than 30%
Cache11
64% -
0.82 -
79.4 -
1.16-
63% of 68 duels -
50% of 12 situations -
Anubis5
20% -
0.65 -
66.7 -
0.93-
46% of 24 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FearCld plays

Across 121 matches FearCld averages K/R 0.81, ADR 80.5 and a rating of 1.17. Biggest strength: Opening duels won at 60%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 18.1 kills per match with 45% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 69 of 121 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 84 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. FearCld loses the most ELO on Dust 2 (−22 ELO, win rate 50%). Things go best on Ancient (+47 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +14 ELO. Improved over the last three months: ELO +256. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 80.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.