FeaaZ

France
On FACEIT since 2015 51 matches tracked 36 matches in 30 days
ELO ▲ 194
2,207
30-day peak: 2,207
Rank EU
#132,579
France #2,510 in France
Last updated:

How does FeaaZ play?

Rating 0.99 K/R 0.68 ADR 75.3 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

46% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 46%+24 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 1 in 51 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FeaaZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.89 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
73% better than 98%
0.64 better than 11%
70.0 better than 7%
0.96 better than 28%
50% of 36 duels better than 45%
17% of 6 situations better than 6%
Dust 214
86% -
0.66 -
73.7 -
0.97-
45% of 51 duels -
63% of 8 situations -
Inferno13
69% -
0.69 -
78.0 -
0.99-
46% of 41 duels -
14% of 7 situations -
Cache5
60% -
0.72 -
78.9 -
1.01-
39% of 18 duels -
33% of 6 situations -
Ancient4
75% -
0.79 -
91.6 -
1.20-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeaaZ plays

Across 51 matches FeaaZ averages K/R 0.68, ADR 75.3 and a rating of 0.99. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 86% win rate in 14 matches. In 16 of 51 matches the rating was 1.10 or higher (31%), in 20 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 1 ace. Things go best in match 1 of the day (±0 ELO, win rate 85%). Match no. 1 of the day goes best: 85% win rate. Last 30 days: 36 matches, win rate 69%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.