FeRs505
How does FeRs505 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.2%).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.67. Last 3 months: 0.64 (at the start 0.62). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.93 (at the start 0.87). Well below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 76.4. Last 3 months: 73.4 (at the start 70.4). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 50% (at the start 54%). Right on the average (50%).
Best month: July 2026 with 2,867. Last 3 months: 2,550 (at the start 2,867).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FeRs505 loses the most ELO on Ancient: −50 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Highest rating in a match: 1.77 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How FeRs505 plays
Across 165 matches FeRs505 averages K/R 0.63 and ADR 71.8; the rating across the 152 rated matches is 0.90. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.90, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 50% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 43 of 152 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. FeRs505 loses the most ELO on Ancient (−50 ELO, win rate 37%). Things go best on Dust 2 (+87 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +39 ELO. Improved over the last three months: Rating +0.06. Got weaker: Win rate −4 pp, ELO −317. Unchanged in recent months: K/R at 0.64, ADR at 73.4, Headshots at 49%. Last 30 days: 45 matches, win rate 58%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.