FeRs505

Russia
On FACEIT since 2022 165 matches tracked 45 matches in 30 days
ELO ▲ 126
2,526
30-day peak: 2,550
Rank EU
#48,253
Russia #13,831 in Russia
Last updated:

How does FeRs505 play?

Rating 0.90 (from 152 matches) K/R 0.63 ADR 71.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.90−0.14 · Ø 1.04 better than 5%
Pistol kills per match 2.3
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 5%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 9x 4K, 2 aces in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.64, ADR at 73.4, Headshots at 49%
▼ Got worse
Win rate −4 pp, ELO −317

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.64 (at the start 0.62). Well below the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
27 matches · 37% win rate
On Mirage −23 ELO
49 matches · 43% win rate
Between 18:00 and 24:00 +2 ELO, win rate 46%
On Thursdays ±0 ELO, win rate 44%

FeRs505 loses the most ELO on Ancient: −50 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.77 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 15%
0.68 better than 18%
75.9 better than 22%
0.93 better than 13%
41% of 157 duels better than 5%
50% of 22 situations better than 81%
Dust 239
67% better than 92%
0.56 better than 1%
65.3 better than 1%
0.84 better than 2%
36% of 95 duels better than 1%
43% of 21 situations better than 62%
Ancient27
37% better than 7%
0.62 better than 4%
72.5 better than 9%
0.88 better than 6%
35% of 88 duels better than 1%
41% of 17 situations better than 58%
Anubis19
58% better than 66%
0.69 better than 21%
75.7 better than 19%
0.98 better than 25%
45% of 47 duels better than 14%
27% of 11 situations better than 23%
Nuke14
79% -
0.70 -
79.5 -
0.99-
56% of 57 duels -
43% of 7 situations -
Cache9
22% -
0.53 -
61.2 -
0.85-
54% of 37 duels -
40% of 5 situations -
Inferno7
71% -
0.58 -
67.6 -
0.85-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeRs505 plays

Across 165 matches FeRs505 averages K/R 0.63 and ADR 71.8; the rating across the 152 rated matches is 0.90. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.90, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 50% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 43 of 152 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 67 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. FeRs505 loses the most ELO on Ancient (−50 ELO, win rate 37%). Things go best on Dust 2 (+87 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +39 ELO. Improved over the last three months: Rating +0.06. Got weaker: Win rate −4 pp, ELO −317. Unchanged in recent months: K/R at 0.64, ADR at 73.4, Headshots at 49%. Last 30 days: 45 matches, win rate 58%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.