FeNdIL

Romania
On FACEIT since 2026 164 matches tracked 52 matches in 30 days
ELO ▲ 81
2,161
30-day peak: 2,176
Rank EU
#151,737
Romania #1,831 in Romania
Last updated:

How does FeNdIL play?

Rating 1.15 K/R 0.81 ADR 85.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 2.8
Knife kills 7 in 164 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 9x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.32, ADR −15.4, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.73 (at the start 0.95). Just below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
59 matches · 51% win rate
From match 5 of the day −32 ELO
60 matches · 43% win rate
Between 18:00 and 24:00 −14 ELO, win rate 33%
On Fridays −23 ELO, win rate 36%

FeNdIL loses the most ELO on Mirage: −36 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 48%
0.85 better than 90%
89.4 better than 87%
1.21 better than 93%
62% of 194 duels better than 96%
47% of 60 situations better than 74%
Dust 243
51% better than 48%
0.75 better than 55%
81.3 better than 51%
1.08 better than 66%
50% of 167 duels better than 42%
32% of 41 situations better than 34%
Ancient22
41% better than 17%
0.71 better than 33%
76.8 better than 25%
1.01 better than 42%
53% of 75 duels better than 60%
32% of 19 situations better than 33%
Anubis19
58% better than 71%
0.83 better than 89%
84.3 better than 69%
1.17 better than 89%
47% of 57 duels better than 25%
33% of 21 situations better than 39%
Inferno9
33% -
0.85 -
90.6 -
1.23-
55% of 33 duels -
38% of 13 situations -
Nuke5
40% -
0.99 -
97.1 -
1.43-
85% of 13 duels -
20% of 5 situations -
Cache4
75% -
0.83 -
89.9 -
1.22-
22% of 9 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeNdIL plays

Across 164 matches FeNdIL averages K/R 0.81, ADR 85.1 and a rating of 1.15. Biggest strength: K/D at 1.21, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 83 of 164 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 107 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.42. FeNdIL loses the most ELO on Mirage (−36 ELO, win rate 51%). Things go best in match 1 of the day (+27 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp, ELO +225. Got weaker: K/R −0.22, Rating −0.32, ADR −15.4, Win rate −6 pp. Last 30 days: 52 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.