Fazl

Russia
On FACEIT since 2024 158 matches tracked 20 matches in 30 days
Last updated:

How does Fazl play?

Rating 0.99 (from 143 matches) K/R 0.72 ADR 81.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.6
Knife kills 2 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 12x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +7 pp, ELO +498
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −6.8, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
36 matches · 56% win rate
On Mirage −22 ELO
34 matches · 41% win rate

Fazl loses the most ELO on Dust 2: −31 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 64%
0.72 better than 38%
80.2 better than 45%
1.01 better than 39%
46% of 112 duels better than 19%
57% of 14 situations better than 90%
Mirage34
41% better than 14%
0.68 better than 21%
80.6 better than 49%
0.93 better than 16%
50% of 129 duels better than 42%
47% of 17 situations better than 75%
Anubis24
54% better than 58%
0.72 better than 41%
80.2 better than 47%
0.98 better than 31%
48% of 90 duels better than 29%
37% of 19 situations right on the average
Ancient21
57% better than 66%
0.73 better than 41%
81.5 better than 48%
0.99 better than 34%
39% of 88 duels better than 3%
33% of 15 situations better than 39%
Inferno14
57% -
0.69 -
78.5 -
0.97-
26% of 53 duels -
17% of 6 situations -
Nuke14
64% -
0.77 -
81.6 -
1.02-
46% of 61 duels -
50% of 4 situations -
Cache11
73% -
0.79 -
87.5 -
1.15-
53% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fazl plays

Across 158 matches Fazl averages K/R 0.72 and ADR 81.0; the rating across the 143 rated matches is 0.99. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · all ELO ranges players. Averages 16.0 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 49 of 143 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Fazl loses the most ELO on Dust 2 (−31 ELO, win rate 56%). Things go best on Anubis (+26 ELO, win rate 54%). Improved over the last three months: Headshots +7 pp, ELO +498. Got weaker: K/R −0.09, Rating −0.14, ADR −6.8, Win rate −7 pp. Last 30 days: 20 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.