Fazil

Japan
349 matches tracked 97 matches in 30 days
Last updated:

How does Fazil play?

Rating 0.94 K/R 0.67 ADR 76.9 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 349 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.3
Knife kills 6 in 349 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 39x 4K, 3 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 15%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Fazil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 349 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
32 matches · 47% win rate
On Dust 2 −16 ELO
95 matches · 52% win rate
On Saturdays +90 ELO, win rate 42%

Fazil loses the most ELO on Mirage: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
52% better than 55%
0.68 better than 28%
78.8 better than 45%
0.96 better than 33%
44% of 402 duels better than 17%
42% of 71 situations better than 62%
Ancient83
54% better than 65%
0.65 better than 14%
73.2 better than 16%
0.92 better than 22%
43% of 299 duels better than 14%
45% of 78 situations better than 69%
Anubis83
46% better than 34%
0.68 better than 28%
79.2 better than 47%
0.94 better than 27%
44% of 491 duels better than 18%
35% of 65 situations better than 39%
Mirage32
47% better than 37%
0.67 better than 23%
74.2 better than 23%
0.97 better than 37%
43% of 111 duels better than 15%
43% of 23 situations better than 65%
Cache24
38% -
0.71 -
77.8 -
0.98-
49% of 89 duels -
38% of 16 situations -
Inferno19
53% right on the average
0.70 better than 44%
76.7 better than 38%
0.96 better than 35%
48% of 94 duels better than 33%
33% of 6 situations better than 40%
Nuke11
73% -
0.60 -
75.3 -
0.83-
53% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fazil plays

Across 349 matches Fazil averages K/R 0.67, ADR 76.9 and a rating of 0.94. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 15.0 kills per match with 37% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 95 of 349 matches the rating was 1.10 or higher (27%), in 162 it was below 0.90. In 340 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. Fazil loses the most ELO on Mirage (−36 ELO, win rate 47%). Things go best on Ancient (+53 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, −64 ELO. Last 30 days: 97 matches, win rate 46%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.