Fazer__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength57% headshots and so well above the average (49%).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.88. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: April 2026 with 1.20. Last 3 months: 1.14 (at the start 1.17). Well above the average (1.02).
Damage per round (ADR)
Best month: April 2026 with 89.1. Last 3 months: 83.4 (at the start 83.2). Slightly above the average (80.4).
Share of headshot kills
Best month: April 2026 with 63%. Last 3 months: 54% (at the start 61%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 61% (at the start 49%). Well above the average (49%).
Best month: October 2026 with 2,043. Last 3 months: 1,941 (at the start 2,001).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fazer__ loses the most ELO in match 1 of the day: −26 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.45 · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fazer__ plays
Across 86 matches Fazer__ averages K/R 0.81, ADR 83.3 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 47 of 86 matches the rating was 1.10 or higher (55%), in 19 it was below 0.90. In 49 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: April 2026 at 1.20. Fazer__ loses the most ELO in match 1 of the day (−26 ELO, win rate 49%). Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −7 pp, ELO −60. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 83.4. Last 30 days: 49 matches, win rate 63%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.