FavorPL

Poland
On FACEIT since 2017 81 matches tracked 33 matches in 30 days
Last updated:

How does FavorPL play?

Rating 1.04 (from 60 matches) K/R 0.76 ADR 81.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 8%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.21, ADR −14.0, Headshots −2 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
20 matches · 25% win rate
In match 1 of the day +26 ELO
30 matches · 40% win rate

FavorPL loses the most ELO on Mirage: −49 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 79%
0.75 better than 60%
79.1 better than 42%
1.02 right on the average
52% of 93 duels better than 55%
41% of 17 situations better than 57%
Mirage20
25% better than 1%
0.72 better than 46%
78.1 better than 42%
0.97-
55% of 40 duels better than 76%
17% of 6 situations better than 7%
Anubis18
56% better than 63%
0.77 better than 69%
79.4 better than 46%
1.13-
53% of 36 duels better than 61%
45% of 11 situations better than 73%
Nuke7
86% -
0.75 -
79.1 -
1.08-
52% of 23 duels -
25% of 4 situations -
Overpass4
25% -
1.12 -
135.8 -
1.79-
56% of 9 duels -
0% of 1 situations -
Cache3
67% -
0.86 -
86.7 -
1.17-
100% of 10 duels -
-
Dust 23
0% -
0.63 -
76.7 -
0.81-
10% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FavorPL plays

Across 81 matches FavorPL averages K/R 0.76 and ADR 81.3; the rating across the 60 rated matches is 1.04. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 35 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. FavorPL loses the most ELO on Mirage (−49 ELO, win rate 25%). Things go best on Ancient (+57 ELO, win rate 60%). Got weaker: K/R −0.11, Rating −0.21, ADR −14.0, Headshots −2 pp, Win rate −4 pp. Last 30 days: 33 matches, win rate 45%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.