Fatjon-

Kosovo
On FACEIT since 2020 120 matches tracked 72 matches in 30 days
ELO ▲ 338
3,286
30-day peak: 3,316
Rank EU ▲ 2,264 places
#2,478
Kosovo #27 in Kosovo
30 days · prev. #4,742 · best #2,404
Last updated:
Next update possible in 45m 59s

How does Fatjon- play?

Rating 1.19 K/R 0.87 ADR 93.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 120 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.16+0.09 · Ø 1.07 better than 73%
Pistol kills per match 3.4
Knife kills 19 in 120 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 30x 4K, 6 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Fatjon- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 1.03.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −66 ELO
20 matches · 50% win rate
On Mirage −63 ELO
29 matches · 52% win rate
On Ancient −30 ELO
28 matches · 64% win rate

Fatjon- loses the most ELO in match 3 of the day: −66 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
62% better than 71%
0.88 better than 92%
97.4 better than 97%
1.19 better than 84%
57% of 147 duels better than 74%
22% of 18 situations better than 14%
Mirage29
52% better than 37%
0.91 better than 95%
96.1 better than 95%
1.24 better than 91%
63% of 191 duels better than 95%
23% of 13 situations better than 10%
Ancient28
64% better than 78%
0.82 better than 77%
89.2 better than 81%
1.12 better than 69%
48% of 164 duels better than 23%
64% of 11 situations better than 95%
Dust 215
67% better than 88%
0.88 better than 91%
95.4 better than 94%
1.26 better than 91%
46% of 91 duels better than 16%
75% of 4 situations better than 99%
Inferno8
38% -
0.78 -
85.8 -
0.99-
40% of 40 duels -
25% of 4 situations -
Nuke6
100% -
0.88 -
96.2 -
1.33-
59% of 22 duels -
67% of 3 situations -
Vertigo3
33% -
0.90 -
94.0 -
1.15-
72% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fatjon- plays

Across 120 matches Fatjon- averages K/R 0.87, ADR 93.9 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 93.9, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 66 of 120 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 120 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: August 2026 at 1.41. Fatjon- loses the most ELO in match 3 of the day (−66 ELO, win rate 50%). Things go best on Anubis (+105 ELO, win rate 62%). Match no. 1 of the day goes best: 65% win rate, −8 ELO. Last 30 days: 72 matches, win rate 63%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.