Fatastella

Russia
On FACEIT since 2023 285 matches tracked 88 matches in 30 days
Last updated:

How does Fatastella play?

Rating 1.12 (from 235 matches) K/R 0.82 ADR 90.2 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 235 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average.
Multi-killsEntryDamage
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 91%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 19 in 285 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 54x 4K, 8 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, ELO +102
= Stayed the same
K/R at 0.81, ADR at 89.6, Win rate at 52%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
45 matches · 47% win rate
On Anubis −7 ELO
55 matches · 53% win rate
On Thursdays −23 ELO, win rate 43%

Fatastella loses the most ELO on Dust 2: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
61% better than 83%
0.86 better than 90%
95.2 better than 94%
1.16 better than 83%
50% of 782 duels better than 42%
44% of 27 situations better than 67%
Anubis55
53% right on the average
0.82 better than 82%
90.6 better than 89%
1.13 better than 79%
48% of 304 duels better than 29%
67% of 18 situations better than 97%
Ancient54
37% better than 9%
0.74 better than 46%
81.7 better than 49%
1.00 better than 37%
51% of 254 duels right on the average
46% of 13 situations better than 70%
Dust 245
47% better than 30%
0.84 better than 86%
90.9 better than 88%
1.16 better than 82%
51% of 212 duels better than 46%
40% of 10 situations better than 55%
Inferno13
46% -
0.79 -
85.1 -
0.98-
51% of 80 duels -
0% of 2 situations -
Nuke7
43% -
0.69 -
76.3 -
0.99-
40% of 30 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fatastella plays

Across 285 matches Fatastella averages K/R 0.82 and ADR 90.2; the rating across the 235 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · all ELO ranges players. Averages 18.4 kills per match with 59% headshots. The strongest map is Mirage with a 61% win rate in 111 matches. In 122 of 235 matches the rating was 1.10 or higher (52%), in 75 it was below 0.90. In 204 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: August 2026 at 1.26. Fatastella loses the most ELO on Dust 2 (−36 ELO, win rate 47%). Things go best on Mirage (+130 ELO, win rate 61%). Match no. 4 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, ELO +102. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.81, ADR at 89.6, Win rate at 52%. Last 30 days: 88 matches, win rate 45%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.