FatFug

Finland
On FACEIT since 2019 144 matches tracked 57 matches in 30 days
Last updated:

How does FatFug play?

Rating 0.91 (from 94 matches) K/R 0.70 ADR 82.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 18x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.11
= Stayed the same
K/R at 0.70, ADR at 81.4
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
48 matches · 29% win rate
On Mirage −23 ELO
43 matches · 40% win rate
Between 18:00 and 24:00 −22 ELO, win rate 39%

FatFug loses the most ELO from match 5 of the day: −47 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
40% better than 15%
0.70 better than 34%
81.9 better than 59%
0.93 better than 22%
41% of 190 duels better than 8%
60% of 15 situations better than 94%
Nuke26
62% better than 72%
0.74 better than 39%
87.2 better than 71%
1.01 better than 36%
45% of 87 duels better than 13%
0% of 7 situations better than 1%
Ancient22
50% right on the average
0.72 better than 42%
84.7 better than 72%
0.92-
56% of 61 duels better than 78%
25% of 8 situations better than 24%
Anubis16
44% better than 28%
0.69 better than 27%
80.1 better than 47%
0.81-
38% of 37 duels better than 2%
40% of 5 situations better than 58%
Inferno16
63% better than 80%
0.77 better than 65%
87.1 better than 77%
1.04-
47% of 57 duels better than 21%
60% of 5 situations better than 89%
Dust 212
42% -
0.54 -
72.1 -
0.73-
49% of 53 duels -
25% of 4 situations -
Cache5
20% -
0.74 -
88.8 -
0.91-
48% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FatFug plays

Across 144 matches FatFug averages K/R 0.70 and ADR 82.6; the rating across the 94 rated matches is 0.91. Biggest strength: Utility damage per round at 5.1, better than 75% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 26 of 94 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 74 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. FatFug loses the most ELO from match 5 of the day (−47 ELO, win rate 29%). Things go best in match 3 of the day (+25 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Rating +0.11. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 81.4. Last 30 days: 57 matches, win rate 53%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.