FatE2k_

Russia
On FACEIT since 2019 85 matches tracked 43 matches in 30 days
Last updated:

How does FatE2k_ play?

Rating 1.04 K/R 0.74 ADR 82.7 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.05+0.05 · Ø 1.00 better than 83%
Pistol kills per match 2.5
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 57%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 6x 4K, 0 aces in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 86%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +15 pp
= Stayed the same
ADR at 81.8, ELO at 1,277
▼ Got worse
K/R −0.05, Rating −0.13

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
23 matches · 43% win rate

FatE2k_ loses the most ELO in match 1 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 85%
0.74 better than 66%
82.7 better than 73%
1.03 better than 69%
64% of 96 duels better than 98%
31% of 29 situations better than 32%
Ancient20
45% better than 34%
0.76 better than 75%
83.3 better than 76%
1.08 better than 87%
48% of 56 duels better than 44%
47% of 17 situations better than 73%
Dust 214
29% -
0.77 -
84.8 -
1.06-
60% of 48 duels -
43% of 14 situations -
Nuke9
44% -
0.82 -
88.5 -
1.10-
41% of 29 duels -
56% of 9 situations -
Anubis7
43% -
0.58 -
68.6 -
0.90-
47% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FatE2k_ plays

Across 85 matches FatE2k_ averages K/R 0.74, ADR 82.7 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 90% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 6 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. FatE2k_ loses the most ELO in match 1 of the day (−25 ELO, win rate 43%). Things go best on Mirage (+7 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, Win rate +15 pp. Got weaker: K/R −0.05, Rating −0.13. Unchanged in recent months: ADR at 81.8, ELO at 1,277. Last 30 days: 43 matches, win rate 53%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.