Fasy

South Korea
On FACEIT since 2022 225 matches tracked 52 matches in 30 days
ELO ▼ 121
2,182
30-day peak: 2,306
Rank EU
#142,892
South Korea #1,953 in South Korea
Last updated:

How does Fasy play?

Rating 1.05 (from 175 matches) K/R 0.75 ADR 79.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Zeus kills2 in 225 matches
Knife kills 9 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.2, Headshots +4 pp, Win rate +8 pp
= Stayed the same
ELO at 2,152
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
40 matches · 43% win rate
From match 5 of the day −24 ELO
112 matches · 41% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 37%
On Wednesdays +2 ELO, win rate 23%

Fasy loses the most ELO on Dust 2: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.57 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 61%
0.75 better than 57%
80.2 better than 49%
1.07 better than 66%
50% of 223 duels better than 45%
39% of 28 situations better than 52%
Anubis43
47% better than 32%
0.77 better than 66%
80.0 better than 45%
1.08 better than 67%
57% of 168 duels better than 81%
58% of 12 situations better than 90%
Dust 240
43% better than 21%
0.71 better than 36%
74.5 better than 18%
0.99 better than 35%
52% of 123 duels better than 54%
33% of 18 situations better than 39%
Ancient36
47% better than 34%
0.76 better than 58%
78.2 better than 32%
1.00 better than 39%
46% of 105 duels better than 21%
44% of 16 situations better than 66%
Nuke11
55% -
0.90 -
92.5 -
1.28-
45% of 29 duels -
33% of 6 situations -
Cache10
40% -
0.69 -
75.0 -
0.95-
46% of 54 duels -
33% of 3 situations -
Inferno7
71% -
0.80 -
80.5 -
1.09-
55% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fasy plays

Across 225 matches Fasy averages K/R 0.75 and ADR 79.2; the rating across the 175 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 71 of 175 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 153 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Fasy loses the most ELO on Dust 2 (−30 ELO, win rate 43%). Things go best on Ancient (+85 ELO, win rate 47%). Match no. 3 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.2, Headshots +4 pp, Win rate +8 pp. Unchanged in recent months: ELO at 2,152. Last 30 days: 52 matches, win rate 54%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.