Fastix

Iran
On FACEIT since 2022 259 matches tracked 111 matches in 30 days
Last updated:

How does Fastix play?

Rating 1.07 (from 243 matches) K/R 0.74 ADR 79.8 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 243 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 4 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Fastix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 243 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
24 matches · 50% win rate
In match 4 of the day −20 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −32 ELO, win rate 48%
On Mondays +26 ELO, win rate 50%

Fastix loses the most ELO on Ancient: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.68 · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 74%
0.74 better than 44%
80.4 better than 44%
1.09 better than 64%
52% of 346 duels right on the average
47% of 43 situations better than 75%
Dust 274
65% better than 89%
0.77 better than 61%
81.8 better than 52%
1.12 better than 72%
52% of 337 duels right on the average
41% of 37 situations better than 56%
Anubis27
41% better than 12%
0.76 better than 53%
82.3 better than 52%
1.06 better than 52%
43% of 112 duels better than 9%
53% of 15 situations better than 83%
Ancient24
50% better than 40%
0.77 better than 58%
83.7 better than 57%
1.13 better than 78%
48% of 67 duels better than 30%
50% of 18 situations better than 77%
Nuke19
68% better than 87%
0.65 better than 9%
70.5 better than 8%
0.94 better than 14%
51% of 77 duels better than 39%
43% of 7 situations better than 57%
Cache18
39% -
0.61 -
70.4 -
0.84-
46% of 82 duels -
46% of 13 situations -
Inferno12
67% -
0.82 -
82.9 -
1.17-
48% of 44 duels -
56% of 16 situations -
Vertigo3
33% -
0.53 -
61.3 -
0.74-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fastix plays

Across 259 matches Fastix averages K/R 0.74 and ADR 79.8; the rating across the 243 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 103 of 243 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 222 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. Fastix loses the most ELO on Ancient (−52 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 59%). From match no. 5 of the day on, things go best: 63% win rate, +33 ELO. Last 30 days: 111 matches, win rate 62%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.