Fastfast4k

Albania
316 matches tracked 54 matches in 30 days
Last updated:

How does Fastfast4k play?

Rating 1.08 K/R 0.81 ADR 86.8 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 316 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.8
Knife kills 15 in 316 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 93%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 69x 4K, 11 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.3, ELO +89
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −70 ELO
38 matches · 45% win rate
On Mirage −42 ELO
72 matches · 58% win rate
On Sundays −22 ELO, win rate 40%

Fastfast4k loses the most ELO on Inferno: −70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 47 · Inferno
  3. Highest rating in a match: 2.62 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
39% better than 15%
0.72 right on the average
79.6 better than 49%
0.94 better than 25%
51% of 415 duels better than 53%
41% of 27 situations better than 61%
Mirage72
58% better than 75%
0.83 better than 90%
85.8 better than 80%
1.10 better than 80%
49% of 398 duels better than 43%
31% of 45 situations better than 29%
Ancient59
53% better than 56%
0.87 better than 95%
91.1 better than 92%
1.18 better than 93%
57% of 327 duels better than 80%
35% of 20 situations better than 42%
Anubis43
56% better than 63%
0.88 better than 94%
93.1 better than 93%
1.19 better than 90%
55% of 310 duels better than 71%
25% of 12 situations better than 21%
Inferno38
45% better than 23%
0.86 better than 92%
94.8 better than 95%
1.15 better than 81%
53% of 336 duels better than 54%
20% of 15 situations better than 13%
Cache13
38% -
0.79 -
83.4 -
1.04-
54% of 91 duels -
40% of 5 situations -
Nuke10
20% -
0.68 -
73.4 -
0.86-
38% of 65 duels -
20% of 5 situations -
Vertigo4
50% -
0.74 -
76.6 -
1.03-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fastfast4k plays

Across 316 matches Fastfast4k averages K/R 0.81, ADR 86.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 18.5 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 72 matches. In 139 of 316 matches the rating was 1.10 or higher (44%), in 107 it was below 0.90. In 267 matches with detailed stats: 69 4Ks and 11 aces. Best month by rating: August 2026 at 1.12. Fastfast4k loses the most ELO on Inferno (−70 ELO, win rate 45%). Things go best on Anubis (+30 ELO, win rate 56%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.3, ELO +89. Got weaker: Win rate −12 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 54 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.