Farw--

Brazil
On FACEIT since 2022 211 matches tracked 90 matches in 30 days
ELO ▲ 70
2,865
30-day peak: 2,891
Rank SA ▲ 112 places
#293
Brazil #208 in Brazil
30 days · prev. #405 · best #272
Last updated:

How does Farw-- play?

Rating 1.15 (from 156 matches) K/R 0.84 ADR 91.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.4 from the last 203
Knife kills 4 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.3%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 5.9%+1.6 pp · Ø 4.3% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 31x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Headshots +12 pp
= Stayed the same
K/R at 0.84, ADR at 91.4
▼ Got worse
Win rate −7 pp, ELO −210

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months unchanged at 0.84. Clearly above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
61 matches · 46% win rate
In match 4 of the day −66 ELO
21 matches · 48% win rate
On Saturdays −83 ELO, win rate 43%

Farw-- loses the most ELO on Mirage: −211 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
60% better than 74%
0.82 better than 78%
89.0 better than 81%
1.14 better than 74%
55% of 266 duels better than 66%
26% of 23 situations better than 18%
Mirage61
46% better than 20%
0.82 better than 78%
90.7 better than 87%
1.09 better than 62%
56% of 162 duels better than 73%
32% of 19 situations better than 29%
Nuke20
55% better than 47%
0.82 better than 72%
89.5 better than 79%
1.17 better than 75%
49% of 79 duels better than 28%
29% of 7 situations better than 25%
Ancient18
67% better than 88%
0.94 better than 98%
98.6 better than 97%
1.30 better than 97%
61% of 59 duels better than 90%
36% of 11 situations better than 44%
Anubis15
67% better than 88%
0.82 better than 79%
91.0 better than 89%
1.02-
48% of 42 duels better than 26%
0% of 2 situations better than 1%
Cache15
53% better than 37%
0.87 better than 80%
91.9 better than 77%
1.13-
55% of 62 duels better than 54%
20% of 5 situations better than 12%
Inferno7
57% -
0.85 -
85.3 -
1.23-
50% of 32 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farw-- plays

Across 211 matches Farw-- averages K/R 0.84 and ADR 91.1; the rating across the 156 rated matches is 1.15. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 81 of 156 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 130 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Farw-- loses the most ELO on Mirage (−211 ELO, win rate 46%). Things go best on Dust 2 (+153 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, −32 ELO. Improved over the last three months: Rating +0.05, Headshots +12 pp. Got weaker: Win rate −7 pp, ELO −210. Unchanged in recent months: K/R at 0.84, ADR at 91.4. Last 30 days: 90 matches, win rate 56%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.