Farw--
How does Farw-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average34% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.3%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.93. Last 3 months unchanged at 0.84. Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.16 (at the start 1.11). Well above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 95.6. Last 3 months: 91.4 (at the start 90.6). Well above the average (81.4).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 41%). Just above the average (52%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 53% (at the start 60%). Slightly above the average (51%).
Best month: July 2026 with 3,077. Last 3 months: 2,865 (at the start 3,075).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 203 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Farw-- loses the most ELO on Mirage: −211 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.26 · Ancient
- Most kills in a match: 41 · Ancient
- Longest win streak: 12 wins in a row · Dust 2
Maps in detail
from the last 203 matchesCompared with players on the same level who have at least 15 matches on the map.
How Farw-- plays
Across 211 matches Farw-- averages K/R 0.84 and ADR 91.1; the rating across the 156 rated matches is 1.15. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 81 of 156 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 130 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Farw-- loses the most ELO on Mirage (−211 ELO, win rate 46%). Things go best on Dust 2 (+153 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, −32 ELO. Improved over the last three months: Rating +0.05, Headshots +12 pp. Got weaker: Win rate −7 pp, ELO −210. Unchanged in recent months: K/R at 0.84, ADR at 91.4. Last 30 days: 90 matches, win rate 56%, net ELO +6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.