Farram

Russia
66 matches tracked 30 matches in 30 days
Last updated:

How does Farram play?

Rating 1.03 (from 45 matches) K/R 0.76 ADR 86.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 8
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 40% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 49%−1 pp better than 37%

Clutch

Strength
Last one alive
Clutch 1v1 won 53%+15 pp better than 98%
Clutch 1v2 won 33%+11 pp better than 97%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 9%−1 pp better than 50%
K/D 1.06+0.06 better than 73%
Pistol kills per match 3.5
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 44%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 9x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.20−0.08 better than 31%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 66 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −7 ELO
20 matches · 40% wins
Between 6:00 and 12:00 +44 ELO, win rate 40%

Farram loses the most ELO on Mirage: −7 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 76%
0.77 better than 73%
89.9 better than 91%
0.98 better than 40%
55% of 80 duels better than 75%
58% of 12 situations better than 93%
Mirage20
40% better than 16%
0.79 better than 81%
84.3 better than 74%
1.07 better than 72%
52% of 67 duels better than 58%
45% of 11 situations better than 70%
Ancient10
30% -
0.68 -
78.9 -
0.84-
40% of 57 duels -
80% of 5 situations -
Anubis6
50% -
0.79 -
87.9 -
1.14-
64% of 22 duels -
50% of 2 situations -
Inferno4
100% -
0.81 -
94.9 -
1.36-
35% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farram plays

Across 66 matches Farram averages K/R 0.76 and ADR 86.1; the rating across the 45 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 18% of players on level 8. On average 17.4 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 16 of 45 matches the rating was 1.10 or higher (36%), in 11 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Farram loses the most ELO on Mirage (−7 ELO, win rate 40%). Last 30 days: 30 matches, win rate 43%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.