Farklin_

Russia
273 matches tracked 62 matches in 30 days
Last updated:

How does Farklin_ play?

Rating 1.17 K/R 0.84 ADR 89.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 273 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 3.7
Knife kills 5 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 91%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 67x 4K, 6 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +412
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 89.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
54 matches · 52% win rate
On Mirage −37 ELO
103 matches · 54% win rate
On Saturdays −147 ELO, win rate 41%

Farklin_ loses the most ELO on Dust 2: −83 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
54% better than 63%
0.85 better than 93%
91.1 better than 93%
1.18 better than 93%
61% of 575 duels better than 94%
37% of 52 situations better than 47%
Dust 254
52% better than 54%
0.84 better than 91%
89.5 better than 89%
1.19 better than 92%
58% of 289 duels better than 86%
28% of 43 situations better than 26%
Anubis50
56% better than 63%
0.87 better than 93%
89.5 better than 87%
1.23 better than 93%
56% of 204 duels better than 77%
42% of 38 situations better than 61%
Inferno22
55% better than 55%
0.83 better than 86%
90.8 better than 91%
1.15 better than 81%
65% of 124 duels better than 95%
35% of 20 situations better than 44%
Ancient19
47% better than 33%
0.84 better than 92%
88.9 better than 88%
1.17 better than 92%
52% of 81 duels better than 55%
27% of 15 situations better than 22%
Nuke19
37% better than 7%
0.76 right on the average
75.5 better than 17%
1.03 better than 40%
49% of 86 duels better than 30%
20% of 15 situations better than 10%
Cache5
80% -
0.83 -
83.0 -
1.16-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farklin_ plays

Across 273 matches Farklin_ averages K/R 0.84, ADR 89.0 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 18.6 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 50 matches. In 152 of 273 matches the rating was 1.10 or higher (56%), in 66 it was below 0.90. In 211 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. Farklin_ loses the most ELO on Dust 2 (−83 ELO, win rate 52%). Things go best on Anubis (+146 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +38 ELO. Improved over the last three months: Headshots +3 pp, ELO +412. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 89.3. Last 30 days: 62 matches, win rate 47%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.