Farklin_
How does Farklin_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (3.9%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.83). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21. Last 3 months: 1.18 (at the start 1.15). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 91.4. Last 3 months: 89.3 (at the start 87.8). Clearly above the average (79.6).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 47%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 52% (at the start 56%). Clearly above the average (49%).
Best month: October 2026 with 2,033. Last 3 months: 1,979 (at the start 1,567).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Farklin_ loses the most ELO on Dust 2: −83 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Mirage
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How Farklin_ plays
Across 273 matches Farklin_ averages K/R 0.84, ADR 89.0 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 18.6 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 50 matches. In 152 of 273 matches the rating was 1.10 or higher (56%), in 66 it was below 0.90. In 211 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. Farklin_ loses the most ELO on Dust 2 (−83 ELO, win rate 52%). Things go best on Anubis (+146 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +38 ELO. Improved over the last three months: Headshots +3 pp, ELO +412. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 89.3. Last 30 days: 62 matches, win rate 47%, net ELO −116.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.