Farforovskiy

Russia
75 matches tracked
Last updated:

How does Farforovskiy play?

Rating 0.78 K/R 0.55 ADR 65.8 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.75 K/D and so well below the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.75−0.22 · Ø 0.97 better than 1%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.8% of rounds and so well below the average (12.8%).

2K rounds 8.8%−4.0 pp · Ø 12.8% better than 1%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 1x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +4.3, Headshots +2 pp
= Stayed the same
Rating at 0.79, ELO at 1,597
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.56. Last 3 months: 0.58 (at the start 0.53). Well below the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
28 matches · 61% win rate
On Mirage −31 ELO
24 matches · 54% win rate

Farforovskiy loses the most ELO on Dust 2: −33 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 24 · Mirage
  3. Highest rating in a match: 1.65 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 85%
0.54 better than 1%
63.9 better than 1%
0.77 better than 1%
48% of 97 duels better than 35%
33% of 21 situations better than 39%
Mirage24
54% better than 64%
0.54 better than 1%
66.7 better than 3%
0.76 better than 1%
37% of 107 duels better than 2%
10% of 10 situations better than 1%
Ancient10
30% -
0.54 -
66.4 -
0.72-
46% of 61 duels -
0% of 2 situations -
Anubis5
20% -
0.47 -
56.5 -
0.68-
33% of 18 duels -
0% of 1 situations -
Cache4
75% -
0.65 -
70.0 -
1.04-
42% of 12 duels -
0% of 1 situations -
Nuke3
33% -
0.82 -
86.1 -
1.04-
64% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Farforovskiy plays

Across 75 matches Farforovskiy averages K/R 0.55, ADR 65.8 and a rating of 0.78. Biggest strength: Utility damage per round at 5.4, better than 79% of level 8 players. Most room to improve: Rating at 0.78, better than only 1% of level 8 players. Averages 12.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 10 of 75 matches the rating was 1.10 or higher (13%), in 49 it was below 0.90. In 37 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.80. Farforovskiy loses the most ELO on Dust 2 (−33 ELO, win rate 61%). Improved over the last three months: K/R +0.05, ADR +4.3, Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 0.79, ELO at 1,597. Last 30 days: 1 matches, win rate 0%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.