Farfar7

Denmark
On FACEIT since 2020 322 matches tracked 101 matches in 30 days
ELO ▲ 133
2,481
30-day peak: 2,553
Rank EU
#56,414
Denmark #1,518 in Denmark
Last updated:

How does Farfar7 play?

Rating 1.12 (from 313 matches) K/R 0.80 ADR 87.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.2
Knife kills 5 in 322 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 54x 4K, 7 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +396
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −8.4, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.92. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
63 matches · 56% win rate
On Inferno −6 ELO
33 matches · 42% win rate
On Mondays +54 ELO, win rate 46%

Farfar7 loses the most ELO on Ancient: −48 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.63 · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
50% better than 44%
0.77 better than 62%
85.3 better than 69%
1.06 better than 58%
51% of 391 duels right on the average
37% of 46 situations better than 46%
Ancient63
56% better than 63%
0.80 better than 74%
88.6 better than 82%
1.12 better than 76%
58% of 288 duels better than 84%
37% of 41 situations better than 47%
Anubis45
56% better than 63%
0.84 better than 89%
90.8 better than 90%
1.17 better than 88%
59% of 188 duels better than 89%
46% of 26 situations better than 73%
Nuke40
50% better than 32%
0.84 better than 81%
87.0 better than 71%
1.19 better than 84%
55% of 165 duels better than 61%
32% of 34 situations better than 26%
Inferno33
42% better than 15%
0.83 better than 80%
86.6 better than 67%
1.17 better than 76%
43% of 129 duels better than 8%
43% of 21 situations better than 65%
Dust 230
47% better than 32%
0.78 better than 68%
85.2 better than 70%
1.04 right on the average
49% of 136 duels better than 34%
47% of 19 situations better than 77%
Cache17
65% -
0.88 -
92.1 -
1.26-
51% of 82 duels -
13% of 8 situations -
Vertigo5
60% -
0.75 -
81.0 -
1.01-
50% of 22 duels -
33% of 3 situations -
Overpass3
67% -
0.74 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Farfar7 plays

Across 322 matches Farfar7 averages K/R 0.80 and ADR 87.2; the rating across the 313 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 87.2, better than 82% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 158 of 313 matches the rating was 1.10 or higher (50%), in 93 it was below 0.90. In 254 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: July 2026 at 1.27. Farfar7 loses the most ELO on Ancient (−48 ELO, win rate 56%). Things go best on Anubis (+154 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, −32 ELO. Improved over the last three months: ELO +396. Got weaker: K/R −0.11, Rating −0.17, ADR −8.4, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 101 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.