Faretmir

Russia
On FACEIT since 2020 310 matches tracked 86 matches in 30 days
ELO ▲ 249
2,989
30-day peak: 2,989
Rank EU ▲ 161 places
#8,778
Russia #2,608 in Russia
30 days · prev. #8,939 · best #8,633
Last updated:

How does Faretmir play?

Rating 1.04 K/R 0.72 ADR 76.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 39%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 11 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.7%).

2K rounds 12.5%−1.2 pp · Ø 13.7% better than 20%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 31x 4K, 8 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.04, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −5.3, Headshots −2 pp, ELO −127

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
71 matches · 58% win rate
On Anubis −56 ELO
44 matches · 36% win rate
On Sundays −90 ELO, win rate 43%

Faretmir loses the most ELO on Ancient: −151 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
49% better than 31%
0.72 better than 33%
76.9 better than 25%
1.05 better than 48%
52% of 459 duels right on the average
45% of 58 situations better than 71%
Ancient71
58% better than 65%
0.69 better than 19%
73.3 better than 10%
1.00 better than 32%
54% of 286 duels better than 61%
46% of 52 situations better than 71%
Anubis44
36% better than 6%
0.70 better than 25%
74.3 better than 12%
1.01 better than 33%
52% of 185 duels right on the average
48% of 31 situations better than 71%
Dust 237
46% better than 23%
0.75 right on the average
78.5 better than 33%
1.08 better than 56%
55% of 155 duels better than 66%
29% of 21 situations better than 23%
Nuke26
46% better than 18%
0.65 better than 6%
71.6 better than 6%
0.93 better than 9%
44% of 106 duels better than 9%
36% of 22 situations better than 42%
Inferno19
74% better than 92%
0.85 better than 75%
89.0 better than 67%
1.21 better than 73%
57% of 70 duels better than 59%
67% of 9 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How Faretmir plays

Across 310 matches Faretmir averages K/R 0.72, ADR 76.3 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 76.3, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 121 of 310 matches the rating was 1.10 or higher (39%), in 107 it was below 0.90. In 231 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: August 2026 at 1.05. Faretmir loses the most ELO on Ancient (−151 ELO, win rate 58%). Things go best on Mirage (+77 ELO, win rate 49%). Match no. 2 of the day goes best: 64% win rate, +60 ELO. Got weaker: K/R −0.05, ADR −5.3, Headshots −2 pp, ELO −127. Unchanged in recent months: Rating at 1.04, Win rate at 50%. Last 30 days: 86 matches, win rate 52%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.