FarWty1

Ukraine
On FACEIT since 2024 234 matches tracked 110 matches in 30 days
ELO ▲ 131
2,503
30-day peak: 2,663
Rank EU
#52,362
Ukraine #2,179 in Ukraine
Last updated:

How does FarWty1 play?

Rating 1.08 K/R 0.79 ADR 83.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 234 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.0
Knife kills 7 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, Win rate at 51%, ELO at 2,564
▼ Got worse
ADR −5.5, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −144 ELO
52 matches · 40% win rate
On Mirage −123 ELO
55 matches · 45% win rate
On Mondays −50 ELO, win rate 30%

FarWty1 loses the most ELO in match 2 of the day: −144 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 67%
0.78 better than 66%
85.3 better than 68%
1.08 better than 61%
54% of 297 duels better than 63%
32% of 25 situations better than 28%
Mirage55
45% better than 20%
0.80 better than 73%
84.5 better than 65%
1.10 better than 67%
55% of 288 duels better than 69%
41% of 27 situations better than 59%
Ancient46
57% better than 65%
0.78 better than 63%
80.6 better than 42%
1.06 better than 55%
52% of 216 duels right on the average
40% of 25 situations better than 56%
Anubis28
64% better than 81%
0.85 better than 88%
85.3 better than 67%
1.19 better than 87%
54% of 127 duels better than 61%
47% of 17 situations better than 71%
Cache20
25% -
0.75 -
82.5 -
1.00-
58% of 91 duels -
33% of 6 situations -
Inferno17
41% better than 10%
0.75 better than 40%
76.0 better than 15%
0.99 better than 19%
55% of 84 duels better than 54%
10% of 10 situations better than 4%
Nuke9
33% -
0.74 -
77.6 -
1.00-
57% of 47 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FarWty1 plays

Across 234 matches FarWty1 averages K/R 0.79, ADR 83.1 and a rating of 1.08. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 109 of 234 matches the rating was 1.10 or higher (47%), in 82 it was below 0.90. In 153 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. FarWty1 loses the most ELO in match 2 of the day (−144 ELO, win rate 40%). Things go best on Anubis (+102 ELO, win rate 64%). Match no. 4 of the day goes best: 62% win rate, +49 ELO. Got weaker: ADR −5.5, Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, Win rate at 51%, ELO at 2,564. Last 30 days: 110 matches, win rate 54%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.