Fantasma_

Ukraine
On FACEIT since 2023 193 matches tracked 47 matches in 30 days
Last updated:

How does Fantasma_ play?

Rating 0.94 K/R 0.66 ADR 72.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 2.1
Zeus kills6 in 193 matches
Knife kills 7 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 14%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 16x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 72.8, ELO at 1,388
▼ Got worse
Headshots −3 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −118 ELO
56 matches · 39% win rate
On Nuke −61 ELO
20 matches · 50% win rate
On Wednesdays −45 ELO, win rate 38%

Fantasma_ loses the most ELO in match 1 of the day: −118 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 73%
0.69 better than 34%
73.4 better than 17%
1.04 better than 66%
61% of 186 duels better than 95%
28% of 25 situations better than 23%
Mirage34
35% better than 9%
0.63 better than 11%
72.1 better than 14%
0.86 better than 9%
61% of 118 duels better than 96%
38% of 24 situations right on the average
Ancient31
52% better than 57%
0.63 better than 11%
70.4 better than 9%
0.90 better than 20%
45% of 104 duels better than 25%
31% of 26 situations better than 34%
Anubis31
39% better than 16%
0.67 better than 30%
74.2 better than 26%
0.92 better than 31%
57% of 141 duels better than 82%
41% of 27 situations better than 61%
Inferno27
48% better than 42%
0.61 better than 9%
66.5 better than 6%
0.89 better than 17%
48% of 90 duels better than 37%
26% of 19 situations better than 25%
Nuke20
50% better than 35%
0.72 better than 42%
78.5 better than 42%
1.03 right on the average
65% of 74 duels better than 97%
47% of 15 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How Fantasma_ plays

Across 193 matches Fantasma_ averages K/R 0.66, ADR 72.3 and a rating of 0.94. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 5% of level 7 players. Averages 14.5 kills per match with 35% headshots. The strongest map is Dust 2 with a 57% win rate in 49 matches. In 60 of 193 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 157 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Fantasma_ loses the most ELO in match 1 of the day (−118 ELO, win rate 39%). Things go best on Dust 2 (+62 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −3 pp, Win rate −17 pp. Unchanged in recent months: ADR at 72.8, ELO at 1,388. Last 30 days: 47 matches, win rate 45%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.