FallenDevil

Ireland
361 matches tracked 53 matches in 30 days
Last updated:

How does FallenDevil play?

Rating 0.97 K/R 0.69 ADR 72.5 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 9%
AWP share of kills 23%+13 pp · Ø 10% better than 90%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.6
Knife kills 4 in 361 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 39x 4K, 2 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 27%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp, ELO +176
= Stayed the same
ADR at 73.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −201 ELO
58 matches · 45% win rate
On Nuke −81 ELO
41 matches · 51% win rate
On Thursdays −26 ELO, win rate 42%

FallenDevil loses the most ELO in match 1 of the day: −201 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
52% better than 59%
0.68 better than 33%
72.5 better than 17%
0.97 better than 44%
51% of 481 duels better than 57%
39% of 77 situations better than 56%
Anubis63
49% better than 39%
0.70 better than 44%
74.1 better than 24%
0.98 better than 47%
53% of 294 duels better than 68%
43% of 51 situations better than 63%
Mirage55
51% better than 57%
0.66 better than 23%
69.3 better than 9%
0.93 better than 27%
47% of 218 duels better than 36%
51% of 37 situations better than 87%
Ancient52
44% better than 28%
0.67 better than 26%
72.5 better than 16%
0.94 better than 38%
44% of 165 duels better than 18%
48% of 46 situations better than 76%
Nuke41
51% better than 51%
0.70 better than 34%
73.1 better than 19%
1.00 better than 48%
54% of 152 duels better than 73%
21% of 34 situations better than 13%
Inferno28
71% better than 95%
0.69 better than 44%
71.9 better than 20%
1.03 better than 67%
60% of 99 duels better than 91%
38% of 24 situations better than 52%
Cache3
100% -
0.75 -
81.2 -
0.97-
65% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FallenDevil plays

Across 361 matches FallenDevil averages K/R 0.69, ADR 72.5 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 15.3 kills per match with 36% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 119 of 361 matches the rating was 1.10 or higher (33%), in 159 it was below 0.90. In 286 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. FallenDevil loses the most ELO in match 1 of the day (−201 ELO, win rate 45%). Things go best on Mirage (+37 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp, ELO +176. Unchanged in recent months: ADR at 73.1, Win rate at 52%. Last 30 days: 53 matches, win rate 51%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.