Falkyy

Poland
On FACEIT since 2014 210 matches tracked 78 matches in 30 days
ELO ▼ 31
2,372
30-day peak: 2,546
Rank EU
#80,000
Poland #4,285 in Poland
Last updated:
Next update possible in 1h 59m

How does Falkyy play?

Rating 1.04 (from 202 matches) K/R 0.74 ADR 81.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.5
Knife kills 2 in 210 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +368
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −9.2

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +31 ELO, win rate 40%
On Mondays +10 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.11 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 46%
0.69 better than 25%
74.7 better than 18%
0.98 better than 31%
46% of 193 duels better than 21%
15% of 26 situations better than 5%
Dust 252
42% better than 17%
0.71 better than 34%
80.4 better than 46%
1.01 better than 39%
43% of 181 duels better than 12%
52% of 33 situations better than 85%
Ancient34
65% better than 87%
0.76 better than 57%
83.3 better than 58%
1.03 right on the average
61% of 163 duels better than 90%
40% of 15 situations better than 55%
Nuke22
55% better than 51%
0.78 better than 58%
87.6 better than 73%
1.10 better than 62%
53% of 116 duels right on the average
29% of 17 situations better than 21%
Cache17
65% -
0.83 -
91.6 -
1.26-
64% of 72 duels -
78% of 9 situations -
Anubis16
44% better than 24%
0.80 better than 73%
86.3 better than 74%
1.15 better than 80%
57% of 68 duels better than 77%
42% of 12 situations better than 57%
Inferno15
47% better than 29%
0.63 better than 5%
74.1 better than 15%
0.88-
53% of 49 duels better than 44%
17% of 6 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How Falkyy plays

Across 210 matches Falkyy averages K/R 0.74 and ADR 81.3; the rating across the 202 rated matches is 1.04. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 82 of 202 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. Things go best on Mirage (+60 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +20 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +368. Got weaker: K/R −0.10, Rating −0.16, ADR −9.2. Last 30 days: 78 matches, win rate 51%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.