FakeStar

USA
On FACEIT since 2015 281 matches tracked 118 matches in 30 days
ELO
2,484
30-day peak: 2,733
Rank NA ▼ 668 places
#1,699
USA #904 in USA
30 days · prev. #1,031 · best #1,020
Last updated:

How does FakeStar play?

Rating 0.92 (from 241 matches) K/R 0.68 ADR 76.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.5
Knife kills 3 in 281 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 25x 4K, 1 ace in 199 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.66, ADR at 75.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
88 matches · 38% win rate
In match 1 of the day −35 ELO
51 matches · 39% win rate
Between 6:00 and 12:00 −64 ELO, win rate 40%
On Sundays −121 ELO, win rate 31%

FakeStar loses the most ELO on Mirage: −148 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Ancient
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
38% better than 8%
0.67 better than 18%
76.9 better than 27%
0.89 better than 9%
41% of 398 duels better than 6%
43% of 42 situations better than 65%
Dust 267
49% better than 39%
0.66 better than 13%
76.5 better than 27%
0.90 better than 9%
46% of 250 duels better than 23%
49% of 35 situations better than 78%
Ancient35
54% better than 57%
0.75 right on the average
80.1 better than 41%
1.00 better than 38%
50% of 103 duels better than 40%
25% of 16 situations better than 19%
Anubis31
29% better than 2%
0.64 better than 8%
72.6 better than 9%
0.86 better than 5%
50% of 123 duels better than 41%
20% of 10 situations better than 11%
Inferno23
52% better than 42%
0.70 better than 28%
74.7 better than 17%
1.00 better than 29%
54% of 116 duels right on the average
33% of 12 situations better than 39%
Nuke21
52% better than 39%
0.68 better than 14%
77.4 better than 23%
0.91 better than 9%
46% of 90 duels better than 19%
25% of 4 situations better than 16%
Cache14
71% -
0.68 -
76.7 -
0.95-
46% of 89 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FakeStar plays

Across 281 matches FakeStar averages K/R 0.68 and ADR 76.7; the rating across the 241 rated matches is 0.92. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 57 of 241 matches the rating was 1.10 or higher (24%), in 129 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. FakeStar loses the most ELO on Mirage (−148 ELO, win rate 38%). Things go best in match 3 of the day (+55 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +55 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.66, ADR at 75.4. Last 30 days: 118 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.