FaiverG

Brazil
100 matches tracked
ELO
2,258
Peak across the last 100 matches: 2,292
Rank SA ▲ 409 places
#2,196
BR #2,179 in BR
30 days · prev. #2,605 · best #2,196
Last updated:

How does FaiverG play?

Rating 1.06 (from 79 matches) K/R 0.73 ADR 80.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 3.0
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 71%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 10x 4K, 1 ace in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +393
= Stayed the same
K/R at 0.73, Rating at 1.07, ADR at 79.3
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
32 matches · 72% win rate
In match 1 of the day +2 ELO
30 matches · 53% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 50%

FaiverG loses the most ELO on Mirage: −45 ELO, 72% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
72% better than 97%
0.76 better than 58%
84.7 better than 69%
1.09 better than 68%
44% of 117 duels better than 13%
31% of 13 situations better than 27%
Dust 227
52% right on the average
0.76 better than 60%
79.6 better than 43%
1.04 better than 52%
47% of 130 duels better than 27%
35% of 17 situations better than 41%
Ancient13
62% -
0.66 -
75.6 -
0.97-
47% of 55 duels -
100% of 6 situations -
Inferno8
38% -
0.68 -
78.6 -
1.04-
38% of 26 duels -
0% of 1 situations -
Anubis7
57% -
0.68 -
78.6 -
1.12-
45% of 29 duels -
17% of 6 situations -
Cache7
57% -
0.74 -
78.9 -
1.06-
43% of 30 duels -
100% of 2 situations -
Vertigo3
100% -
0.79 -
81.1 -
1.17-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FaiverG plays

Across 100 matches FaiverG averages K/R 0.73 and ADR 80.5; the rating across the 79 rated matches is 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Mirage with a 72% win rate in 32 matches. In 32 of 79 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. FaiverG loses the most ELO on Mirage (−45 ELO, win rate 72%). Things go best on Dust 2 (+48 ELO, win rate 52%). Improved over the last three months: Win rate +4 pp, ELO +393. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 79.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.