Faintzzz

USA
On FACEIT since 2018 301 matches tracked 133 matches in 30 days
ELO ▲ 302
2,515
30-day peak: 2,583
Rank NA ▼ 27 places
#1,479 #787 in US
30 days · before #1,452 · best #1,167
Last updated:

How does Faintzzz play?

Rating 1.09 (from 181 matches) K/R 0.76 ADR 83.7 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 14%+3 pp better than 70%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.7
Knife kills 2 in 301 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 31x 4K, 5 aces in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +818
= Stayed the same
K/R at 0.75, ADR at 82.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.76).

Patterns

From the last 301 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Fridays +37 ELO, win rate 41%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
58% better than 72%
0.77 better than 62%
82.8 better than 61%
1.11 better than 73%
59% of 347 duels better than 88%
50% of 50 situations better than 83%
Dust 269
52% level
0.76 better than 60%
83.7 better than 67%
1.05 better than 53%
58% of 257 duels better than 82%
50% of 40 situations better than 80%
Ancient49
55% better than 58%
0.78 better than 68%
88.0 better than 80%
1.10 better than 70%
61% of 181 duels better than 93%
39% of 33 situations better than 57%
Anubis38
47% better than 30%
0.71 better than 33%
79.1 better than 40%
1.03 better than 45%
53% of 147 duels better than 59%
32% of 28 situations better than 35%
Inferno34
56% level
0.81 better than 80%
93.2 better than 90%
1.25 better than 96%
62% of 122 duels better than 89%
43% of 23 situations better than 59%
Cache20
60% -
0.71 -
75.5 -
1.00-
41% of 92 duels -
27% of 11 situations -
Nuke11
45% -
0.62 -
71.5 -
1.08-
50% of 48 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Faintzzz plays

Across 301 matches Faintzzz averages K/R 0.76 and ADR 83.7; the rating across the 181 rated matches is 1.09. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.8 kills per match, 41% of them headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 82 of 181 matches the rating was 1.10 or higher (45%), in 64 it was below 0.90. In 201 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.33. Things go best on Ancient (+168 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +818. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 133 matches, win rate 55%, ELO balance +221.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.