FahaJR

Kyrgyzstan
On FACEIT since 2021 218 matches tracked 31 matches in 30 days
ELO ▼ 22
2,053
30-day peak: 2,105
Rank EU
#207,598
Kyrgyzstan #727 in Kyrgyzstan
Last updated:

How does FahaJR play?

Rating 1.07 (from 171 matches) K/R 0.76 ADR 80.8 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.3
Knife kills 9 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 19x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.77, ADR at 81.9, Win rate at 52%, ELO at 2,090
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
49 matches · 51% win rate
In match 2 of the day −21 ELO
39 matches · 44% win rate
On Wednesdays −35 ELO, win rate 42%

FahaJR loses the most ELO on Dust 2: −61 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.77 · Dust 2
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 81%
0.75 better than 57%
81.3 better than 55%
1.00 better than 42%
50% of 292 duels better than 45%
15% of 13 situations better than 4%
Ancient49
53% better than 54%
0.73 better than 43%
79.1 better than 36%
1.04 better than 55%
53% of 194 duels better than 60%
38% of 16 situations right on the average
Dust 249
51% better than 48%
0.77 better than 65%
80.3 better than 46%
1.13 better than 79%
57% of 187 duels better than 80%
41% of 17 situations better than 61%
Inferno19
42% better than 19%
0.92 better than 95%
95.0 better than 94%
1.29 better than 94%
57% of 131 duels better than 78%
38% of 8 situations better than 53%
Anubis15
60% better than 79%
0.73 better than 46%
76.4 better than 25%
0.97-
54% of 41 duels better than 65%
33% of 3 situations better than 39%
Nuke14
36% -
0.63 -
66.9 -
1.00-
37% of 54 duels -
17% of 6 situations -
Cache4
50% -
0.95 -
93.1 -
1.33-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FahaJR plays

Across 218 matches FahaJR averages K/R 0.76 and ADR 80.8; the rating across the 171 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 67 matches. In 73 of 171 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. FahaJR loses the most ELO on Dust 2 (−61 ELO, win rate 51%). Things go best on Mirage (+80 ELO, win rate 60%). Match no. 3 of the day goes best: 69% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.77, ADR at 81.9, Win rate at 52%, ELO at 2,090. Last 30 days: 31 matches, win rate 48%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.