Faetr

Denmark
On FACEIT since 2015 160 matches tracked
Last updated:
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How does Faetr play?

Rating 1.16 K/R 0.82 ADR 85.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 160 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 7%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 3.6
Knife kills 2 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +127
= Stayed the same
ADR at 84.5, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.11

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −4 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 33%
0.82 better than 83%
85.4 better than 75%
1.13 better than 81%
61% of 218 duels better than 95%
31% of 32 situations better than 29%
Nuke31
52% better than 39%
0.83 better than 77%
87.2 better than 72%
1.16 better than 74%
57% of 101 duels better than 72%
7% of 27 situations better than 3%
Inferno27
41% better than 17%
0.80 better than 78%
85.5 better than 72%
1.16 better than 83%
54% of 95 duels better than 65%
42% of 19 situations better than 62%
Anubis16
56% better than 63%
0.90 better than 96%
93.9 better than 95%
1.27 better than 97%
58% of 67 duels better than 85%
58% of 12 situations better than 90%
Cache16
56% -
0.85 -
89.5 -
1.23-
52% of 63 duels -
56% of 9 situations -
Ancient12
42% -
0.70 -
74.1 -
0.98-
45% of 47 duels -
30% of 10 situations -
Vertigo6
67% -
0.88 -
89.3 -
1.28-
62% of 13 duels -
25% of 4 situations -
Dust 25
40% -
0.78 -
72.8 -
1.11-
46% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Faetr plays

Across 160 matches Faetr averages K/R 0.82, ADR 85.9 and a rating of 1.16. Biggest strength: K/D at 1.19, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 82 of 160 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. Things go best in match 2 of the day (+58 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +58 ELO. Improved over the last three months: Headshots +7 pp, ELO +127. Got weaker: K/R −0.05, Rating −0.11. Unchanged in recent months: ADR at 84.5, Win rate at 48%. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.