Fael7sz

Brazil
119 matches tracked
ELO
1,808
Peak across the last 119 matches: 1,858
Rank SA ▼ 1,006 places
#10,688
30 days · prev. #9,682 · best #9,682
Last updated:

How does Fael7sz play?

Rating 0.98 K/R 0.72 ADR 80.3 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so right on the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 10x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%, ELO at 1,703
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.9, Win rate −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.71).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −67 ELO
40 matches · 35% win rate
On Cache −52 ELO
26 matches · 62% win rate
Between 0:00 and 6:00 −115 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 39%

Fael7sz loses the most ELO in match 1 of the day: −67 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
44% better than 30%
0.71 better than 42%
79.0 better than 46%
0.98 better than 40%
44% of 187 duels better than 17%
30% of 23 situations better than 30%
Cache26
62% -
0.77 -
84.8 -
1.07-
49% of 148 duels -
29% of 14 situations -
Mirage19
42% better than 21%
0.67 better than 23%
74.2 better than 23%
0.90 better than 15%
47% of 74 duels better than 31%
25% of 12 situations better than 15%
Ancient18
39% better than 17%
0.77 better than 73%
86.4 better than 81%
1.03 better than 63%
52% of 71 duels better than 60%
18% of 17 situations better than 9%
Anubis7
43% -
0.66 -
74.1 -
0.89-
50% of 46 duels -
33% of 3 situations -
Nuke6
83% -
0.72 -
80.7 -
0.96-
47% of 30 duels -
17% of 6 situations -
Inferno4
25% -
0.66 -
78.0 -
0.87-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fael7sz plays

Across 119 matches Fael7sz averages K/R 0.72, ADR 80.3 and a rating of 0.98. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 35 of 119 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. Fael7sz loses the most ELO in match 1 of the day (−67 ELO, win rate 35%). Things go best from match 5 of the day (−24 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −24 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −6.9, Win rate −5 pp. Unchanged in recent months: Headshots at 46%, ELO at 1,703. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.