FadeRpalus

Russia
On FACEIT since 2019 63 matches tracked 42 matches in 30 days
ELO ▲ 180
2,264
30-day peak: 2,279
Rank EU
#111,658
Russia #31,393 in Russia
Last updated:

How does FadeRpalus play?

Rating 0.96 K/R 0.70 ADR 79.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 3%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 0 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FadeRpalus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +45 ELO
23 matches · 39% win rate

FadeRpalus loses the most ELO in match 1 of the day: +45 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.47 · Mirage
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 37%
0.74 better than 48%
83.2 better than 59%
0.99 better than 33%
42% of 113 duels better than 9%
43% of 14 situations better than 65%
Mirage17
65% better than 89%
0.66 better than 14%
73.7 better than 15%
0.92 better than 14%
54% of 74 duels better than 66%
44% of 9 situations better than 69%
Ancient9
33% -
0.60 -
71.7 -
0.78-
44% of 71 duels -
67% of 3 situations -
Anubis7
57% -
0.71 -
77.1 -
1.00-
55% of 33 duels -
50% of 4 situations -
Nuke5
60% -
0.68 -
79.3 -
0.94-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FadeRpalus plays

Across 63 matches FadeRpalus averages K/R 0.70, ADR 79.2 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 16 of 63 matches the rating was 1.10 or higher (25%), in 30 it was below 0.90. In 63 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. FadeRpalus loses the most ELO in match 1 of the day (+45 ELO, win rate 39%). Things go best on Dust 2 (+47 ELO, win rate 48%). Last 30 days: 42 matches, win rate 60%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.